REDSTONEPEDIA › Circuits › Item elevators
Item elevator: lifts the items of a chest up into another (dropper elevator)
lifts items 10 blocks up · 26 blocks
Lifts the items of its input chest 10 blocks straight up into its output chest (2.50 items a second), as fast as a hopper feeds them.
the first item at the top after 2.8 s · made of dropper, hopper, observer · fits in 4×11×1
Every size 4
The best design for each size: pick one to see it.
| size | blocks | numbers |
|---|---|---|
| 4 blocks up | 11 blocks | 2.50 items a second · the first item at the top after 1.3 s |
| 5 blocks up | 14 blocks | 2.50 items a second · the first item at the top after 1.5 s |
| 10 blocks up (this page) | 26 blocks | 2.50 items a second · the first item at the top after 2.8 s |
| 20 blocks up | 51 blocks | 2.50 items a second · the first item at the top after 5.3 s |
Try it
The view shows the elevator as built, without items. In the game, start its clock by placing its last block where the view puts its start block, then fill the bottom chest: every item rises into the top chest.
Build it
Download .litematic Download the design as text
The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.
After building it, put a chest on top of its hopper (the items to lift) and one at the top, where the view shows its output: neither is in the download or its block count.
Details: how it works, measurements and properties
In depth
lifts every item of its input chest straight up into its output chest, a set number of blocks higher, as fast as a hopper feeds them
How to try it
The view shows the elevator as built, with its chests and no items. Drag to look around, pinch or scroll to zoom. Its numbers are in the measurements below.
Measurements
| metric | value | what it means |
|---|---|---|
| items/s | 2.50 | items moved per second at the steady rate (from 10% to 90% of the total) |
| first item | 2.8 s | game ticks from the start until the first item reaches the output chest |
| at rest | no | whether the build comes to rest once its work is done (no: it keeps running, like an elevator's clock) |
| bill | 5 iron, 14 quartz, 39 redstone | what its blocks cost to craft: iron, quartz, redstone, slime |
Properties
| Study | Item elevators |
|---|---|
| Kind | Item elevator: lifts the items of a chest up into another (dropper elevator) |
| Blocks placed | 26 (not counting the chests the view adds) |
| Box | 4×11×1 (44 blocks of space) |
| Made of (the blocks that change state) | dropper, hopper, observer |
| Inputs / outputs | no input / OUT |
| Design file | lift10-pair-26b |
The design file
Design file (36 lines)
# Item elevator: lifts items 10 blocks up · 26 blocks # https://vjeux.github.io/redstonepedia/circuits/elevator-items/lift10-pair-26b.html name: lift10-pair-26b circuit: item-elevator 10 port items: 0 1 0 port output: 1 11 0 port start: 2 1 0 last origin: 0 0 0 palette: H minecraft:hopper[enabled=true,facing=east] D minecraft:dropper[facing=up,triggered=false] E minecraft:observer[facing=east,powered=false] W minecraft:observer[facing=west,powered=false] V minecraft:observer[facing=down,powered=false] layer 0: HD.. layer 1: .DEW layer 2: .D.V layer 3: .DEV layer 4: .D.V layer 5: .DEV layer 6: .D.V layer 7: .DEV layer 8: .D.V layer 9: .DEV layer 10: .D..