REDSTONEPEDIA › Circuits › Item elevators

Item elevator: lifts the items of a chest up into another (dropper elevator)

lifts items 10 blocks up · 26 blocks

Lifts the items of its input chest 10 blocks straight up into its output chest (2.50 items a second), as fast as a hopper feeds them.

the first item at the top after 2.8 s · made of dropper, hopper, observer · fits in 4×11×1

lifts items 10 blocks upItem elevator3D view loading (or not available in this browser)

Every size 4

The best design for each size: pick one to see it.

sizeblocksnumbers
4 blocks up11 blocks2.50 items a second · the first item at the top after 1.3 s
5 blocks up14 blocks2.50 items a second · the first item at the top after 1.5 s
10 blocks up (this page)26 blocks2.50 items a second · the first item at the top after 2.8 s
20 blocks up51 blocks2.50 items a second · the first item at the top after 5.3 s

Try it

The view shows the elevator as built, without items. In the game, start its clock by placing its last block where the view puts its start block, then fill the bottom chest: every item rises into the top chest.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

After building it, put a chest on top of its hopper (the items to lift) and one at the top, where the view shows its output: neither is in the download or its block count.

Blocks used: dropper hopper observer

Details: how it works, measurements and properties

In depth

lifts every item of its input chest straight up into its output chest, a set number of blocks higher, as fast as a hopper feeds them

How to try it

The view shows the elevator as built, with its chests and no items. Drag to look around, pinch or scroll to zoom. Its numbers are in the measurements below.

Measurements

metricvaluewhat it means
items/s2.50items moved per second at the steady rate (from 10% to 90% of the total)
first item2.8 sgame ticks from the start until the first item reaches the output chest
at restnowhether the build comes to rest once its work is done (no: it keeps running, like an elevator's clock)
bill5 iron, 14 quartz, 39 redstonewhat its blocks cost to craft: iron, quartz, redstone, slime

Properties

StudyItem elevators
KindItem elevator: lifts the items of a chest up into another (dropper elevator)
Blocks placed26 (not counting the chests the view adds)
Box4×11×1 (44 blocks of space)
Made of (the blocks that change state)dropper, hopper, observer
Inputs / outputsno input / OUT
Design filelift10-pair-26b

The design file

on GitHub

Design file (36 lines)
# Item elevator: lifts items 10 blocks up · 26 blocks
# https://vjeux.github.io/redstonepedia/circuits/elevator-items/lift10-pair-26b.html
name: lift10-pair-26b
circuit: item-elevator 10
port items: 0 1 0
port output: 1 11 0
port start: 2 1 0 last
origin: 0 0 0
palette:
  H minecraft:hopper[enabled=true,facing=east]
  D minecraft:dropper[facing=up,triggered=false]
  E minecraft:observer[facing=east,powered=false]
  W minecraft:observer[facing=west,powered=false]
  V minecraft:observer[facing=down,powered=false]
layer 0:
  HD..
layer 1:
  .DEW
layer 2:
  .D.V
layer 3:
  .DEV
layer 4:
  .D.V
layer 5:
  .DEV
layer 6:
  .D.V
layer 7:
  .DEV
layer 8:
  .D.V
layer 9:
  .DEV
layer 10:
  .D..