REDSTONEPEDIA › Circuits › Pulse shapers

One pulse on every switch (dual-edge detector)

4-tick pulse · 4 blocks

Every time the input changes, on or off, the output gives one short pulse of 4 ticks (0.2 s).

starts after 6 ticks (0.3 s) · made of observer, redstone lamp, repeater · fits in 1×2×3

4-tick pulseOne pulse on every switch3D view loading (or not available in this browser)

Every size 12

The best design for each size: pick one to see it.

sizeblocksnumbers
2 ticks (0.1 s)2 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 2 ticks (0.1 s)
4 ticks (0.2 s) (this page)4 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
6 ticks (0.3 s)4 blocksstarts after 8 ticks (0.4 s) · needs an input of at least 8 ticks (0.4 s)
8 ticks (0.4 s)4 blocksstarts after 10 ticks (0.5 s) · needs an input of at least 15 ticks (0.75 s)
10 ticks (0.5 s)8 blocksstarts after 1 tick (0.05 s) · needs an input of at least 20 ticks (1 s)
16 ticks (0.8 s)13 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 30 ticks (1.5 s)
18 ticks (0.9 s)22 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 40 ticks (2 s)
24 ticks (1.2 s)13 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 60 ticks (3 s)
30 ticks (1.5 s)29 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 40 ticks (2 s)
32 ticks (1.6 s)13 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 60 ticks (3 s)
34 ticks (1.7 s)27 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 80 ticks (4 s)
40 ticks (2 s)13 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 80 ticks (4 s)

Try it

Hold IN under the view for a long press, tap it for a short one: the box marked OUT turns red while the output is on. Press play under the view to watch a demo on a loop; touch any other control to take over.

How this design does it: The input lights a lamp, which goes off 4 ticks after the input does; an observer watching the lamp pulses on each change, and a repeater stretches each pulse to 4 ticks: a dual-edge detector of 4 ticks for inputs of 4 ticks or more, half what the observer facing the input needs.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Blocks used: observer redstone lamp repeater stone

Details: how it works, measurements and properties

In depth

Every time the input changes (turns on or turns off), the output gives one short pulse of L = 4 ticks (0.2 s), 6 ticks (0.3 s) rising / 10 ticks (0.5 s) falling after the change. It handles every input pulse of 4 ticks (0.2 s) or longer.

Use it to react to any change of a lever, in both directions.

How to try it

Press play under the view to watch the demo on a loop (the badge reads demo with the step it is on; the same sequence is drawn as a timing diagram below). Touch any control to stop it and try the circuit yourself.

To try it: press and hold the IN button of the bar (or the cell tagged IN) to power that input; a quick tap sends a short 2-tick pulse.

Inputs are tagged in lime; the output is tagged OUT: the orange glass marker next to it glows while the output is on (the output strip by the demo badge shows its last 40 game ticks, 2 seconds). Drag to look around, pinch or scroll to zoom, step one game tick at a time with the step button.

Inputs and output over time

The input follows this schedule (the 3D view's demo plays the same). Lime: an input is on; orange: the output is on (taller = a stronger signal, 1 to 15). Time runs left to right in game ticks (20 ticks = 1 s).

a 30-tick inputa 40-tick inputINOUTticks020406080100120140160180200220240260280300320340360380400420440460

Swipe the diagram sideways: the whole sequence lasts 473 ticks (23.65 s).

Step by step (11 lines)
in  2 ticks (0.1 s): +6 for 8  <- not handled
in  3 ticks (0.15 s): +6 for 9  <- not handled
in  4 ticks (0.2 s): +6 for 4, +14 for 4
in  5 ticks (0.25 s): +6 for 4, +15 for 4
in  6 ticks (0.3 s): +6 for 4, +16 for 4
in  8 ticks (0.4 s): +6 for 4, +18 for 4
in 10 ticks (0.5 s): +6 for 4, +20 for 4
in 15 ticks (0.75 s): +6 for 4, +25 for 4
in 20 ticks (1 s): +6 for 4, +30 for 4
in 30 ticks (1.5 s): +6 for 4, +40 for 4
in 40 ticks (2 s): +6 for 4, +50 for 4

Measurements

metricvaluewhat it means
L4 ticks (0.2 s)the length of the output pulse
delay6 ticks (0.3 s) rising / 10 ticks (0.5 s) fallingthe time from the input's edge to the start of the output pulse
min-pulse4 ticks (0.2 s)the shortest input pulse handled correctly (every longer one works too)
tileableevery 1 (1 0 0)

Notes from its designer

The input lights a lamp, which goes off 4 ticks after the input does; an observer watching the lamp pulses on each change, and a repeater stretches each pulse to 4 ticks: a dual-edge detector of 4 ticks for inputs of 4 ticks or more, half what the observer facing the input needs. Read from the repeater, copies stand side by side every block.

Properties

StudyPulse shapers
KindOne pulse on every switch (dual-edge detector)
Blocks placed4 (not counting the input levers or buttons the view adds)
Box1×2×3 (6 blocks of space)
Made of (the blocks that change state)observer, redstone lamp, repeater
Inputs / outputsIN (repeater) / OUT
Design filepulse-dual-lamp-repeater-L4

The design file

on GitHub

Design file (21 lines)
# One pulse on every switch: 4-tick pulse · 4 blocks
# https://vjeux.github.io/redstonepedia/circuits/pulse/pulse-dual-lamp-repeater-L4.html
name: pulse-dual-lamp-repeater-L4
circuit: dual-edge
tile: 1 0 0
port input: 0 0 2
port output: 0 0 -1
origin: 0 0 -1
palette:
  O minecraft:observer[facing=south,powered=false]
  R minecraft:redstone_lamp[lit=false]
  S minecraft:stone
  r minecraft:repeater[delay=2,facing=south,locked=false,powered=false]
layer -1:
  S
  .
  .
layer 0:
  r
  O
  R