REDSTONEPEDIA › Circuits › Pulse shapers

Signal shortener (pulse limiter)

at most 12 ticks (0.6 s) · 9 blocks

However long the input stays on, the output pulse lasts at most 12 ticks (0.6 s).

starts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s) · made of comparator, redstone wire, repeater · fits in 2×2×3

at most 12 ticks (0.6 s)Signal shortener3D view loading (or not available in this browser)

Every size 24

The best design for each size: pick one to see it.

sizeblocksnumbers
2 ticks (0.1 s)2 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 6 ticks (0.3 s)
4 ticks (0.2 s)8 blocksstarts at once · needs an input of at least 2 ticks (0.1 s)
6 ticks (0.3 s)8 blocksstarts at once · needs an input of at least 2 ticks (0.1 s)
7 ticks (0.35 s)12 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 3 ticks (0.15 s)
8 ticks (0.4 s)8 blocksstarts at once · needs an input of at least 2 ticks (0.1 s)
10 ticks (0.5 s)5 blocksstarts after 1 tick (0.05 s) · needs an input of at least 2 ticks (0.1 s)
12 ticks (0.6 s) (this page)9 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
14 ticks (0.7 s)9 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
15 ticks (0.75 s)12 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 3 ticks (0.15 s)
16 ticks (0.8 s)9 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
18 ticks (0.9 s)13 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
20 ticks (1 s)13 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
22 ticks (1.1 s)13 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
23 ticks (1.15 s)12 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 3 ticks (0.15 s)
24 ticks (1.2 s)13 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
26 ticks (1.3 s)13 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
28 ticks (1.4 s)13 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
30 ticks (1.5 s)13 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
31 ticks (1.55 s)12 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 3 ticks (0.15 s)
34 ticks (1.7 s)17 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
36 ticks (1.8 s)17 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
38 ticks (1.9 s)17 blocksstarts after 2 ticks (0.1 s) · needs an input of at least 3 ticks (0.15 s)
127 ticks (6.35 s)12 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 3 ticks (0.15 s)
511 ticks (25.55 s)12 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 3 ticks (0.15 s)

Try it

Hold IN under the view for a long press, tap it for a short one: the box marked OUT turns red while the output is on. Press play under the view to watch a demo on a loop; touch any other control to take over.

How this design does it: Cuts every input to one fixed length, from a comparator and a loop of repeaters.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Blocks used: comparator redstone wire repeater stone

Details: how it works, measurements and properties

In depth

However long the input stays on, the output pulse lasts at most L = 12 ticks (0.6 s); it starts 2 ticks (0.1 s) after the input turns on. (An input shorter than L may come out shorter.) It handles every input pulse of 3 ticks (0.15 s) or longer.

Use it to cut a long signal down to a short, fixed pulse.

How to try it

Press play under the view to watch the demo on a loop (the badge reads demo with the step it is on; the same sequence is drawn as a timing diagram below). Touch any control to stop it and try the circuit yourself.

To try it: press and hold the IN button of the bar (or the cell tagged IN) to power that input; a quick tap sends a short 2-tick pulse.

Inputs are tagged in lime; the output is tagged OUT: the redstone lamp in that cell (the view adds it to show the output) lights while the output is on (the output strip by the demo badge shows its last 40 game ticks, 2 seconds). Drag to look around, pinch or scroll to zoom, step one game tick at a time with the step button.

Inputs and output over time

The input follows this schedule (the 3D view's demo plays the same). Lime: an input is on; orange: the output is on (taller = a stronger signal, 1 to 15). Time runs left to right in game ticks (20 ticks = 1 s).

a 30-tick inputa 40-tick inputINOUTticks050100150200250300350400450500

Swipe the diagram sideways: the whole sequence lasts 521 ticks (26.05 s).

Step by step (11 lines)
in  2 ticks (0.1 s): no output  <- not handled
in  3 ticks (0.15 s): +2 for 3
in  4 ticks (0.2 s): +2 for 4
in  5 ticks (0.25 s): +2 for 5
in  6 ticks (0.3 s): +2 for 6
in  8 ticks (0.4 s): +2 for 8
in 10 ticks (0.5 s): +2 for 10
in 15 ticks (0.75 s): +2 for 12
in 20 ticks (1 s): +2 for 12
in 30 ticks (1.5 s): +2 for 12
in 40 ticks (2 s): +2 for 12

Measurements

metricvaluewhat it means
L12 ticks (0.6 s)the length of the output pulse
delay2 ticks (0.1 s)the time from the input's edge to the start of the output pulse
min-pulse3 ticks (0.15 s)the shortest input pulse handled correctly (every longer one works too)

Notes from its designer

Cuts every input to one fixed length, from a comparator and a loop of repeaters.

Properties

StudyPulse shapers
KindSignal shortener (pulse limiter)
Blocks placed9 (not counting the input levers or buttons and the lamp the view adds)
Box2×2×3 (12 blocks of space)
Made of (the blocks that change state)comparator, redstone wire, repeater
Inputs / outputsIN (repeater) / OUT
Design filepulse-limiter-u-L12-v12-9b

The design file

on GitHub

Design file (21 lines)
# Signal shortener: at most 12 ticks (0.6 s) · 9 blocks
# https://vjeux.github.io/redstonepedia/circuits/pulse/pulse-limiter-u-L12-v12-9b.html
name: pulse-limiter-u-L12-v12-9b
circuit: pulse-limiter
port input: 0 1 0
port output: 2 1 0
origin: 0 0 0
palette:
  A minecraft:repeater[delay=4,facing=north,locked=false,powered=false]
  C minecraft:comparator[facing=west,mode=subtract,powered=false]
  R minecraft:redstone_wire
  S minecraft:stone
  r minecraft:repeater[delay=2,facing=south,locked=false,powered=false]
layer 0:
  .S
  SS
  .S
layer 1:
  .C
  Ar
  SR