REDSTONEPEDIA › Circuits › Pulse shapers

One pulse when switched on (rising-edge detector)

4-tick pulse · 4 blocks

When the input turns on, the output gives one short pulse of 4 ticks (0.2 s); turning the input off does nothing.

starts after 8 ticks (0.4 s) · made of observer, repeater, sticky piston · fits in 3×2×2

22 versions, 2 to 256 ticks

4-tick pulseOne pulse when switched on3D view loading (or not available in this browser)

Every size 22

The best design for each size: pick one to see it.

sizeblocksnumbers
2 ticks (0.1 s)2 blocksstarts after 4 ticks (0.2 s) · needs an input of at least 6 ticks (0.3 s)
4 ticks (0.2 s) (this page)4 blocksstarts after 8 ticks (0.4 s) · needs an input of at least 4 ticks (0.2 s)
6 ticks (0.3 s)4 blocksstarts after 10 ticks (0.5 s) · needs an input of at least 4 ticks (0.2 s)
8 ticks (0.4 s)4 blocksstarts after 12 ticks (0.6 s) · needs an input of at least 4 ticks (0.2 s)
10 ticks (0.5 s)5 blocksstarts after 1 tick (0.05 s) · needs an input of at least 2 ticks (0.1 s)
12 ticks (0.6 s)17 blocksstarts after 8 ticks (0.4 s) · needs an input of at least 4 ticks (0.2 s)
14 ticks (0.7 s)17 blocksstarts after 10 ticks (0.5 s) · needs an input of at least 4 ticks (0.2 s)
16 ticks (0.8 s)13 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
18 ticks (0.9 s)17 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
20 ticks (1 s)20 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
22 ticks (1.1 s)20 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
24 ticks (1.2 s)13 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
26 ticks (1.3 s)20 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
28 ticks (1.4 s)20 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
30 ticks (1.5 s)20 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
32 ticks (1.6 s)13 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
36 ticks (1.8 s)24 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
38 ticks (1.9 s)24 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
40 ticks (2 s)13 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
64 ticks (3.2 s)13 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
128 ticks (6.4 s)13 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)
256 ticks (12.8 s)13 blocksstarts after 6 ticks (0.3 s) · needs an input of at least 4 ticks (0.2 s)

Try it

Hold IN under the view for a long press, tap it for a short one: the box marked OUT turns red while the output is on. Press play under the view to watch a demo on a loop; touch any other control to take over.

How this design does it: One pulse every time the input turns on, 4 blocks: a piston pushes an observer, which fires where it lands, and a repeater behind it stretches the pulse; when the input turns off, the observer is pulled back and fires into nothing.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Blocks used: observer repeater sticky piston stone

Details: how it works, measurements and properties

In depth

When the input turns on, the output gives one short pulse of L = 4 ticks (0.2 s), starting 8 ticks (0.4 s) after the input turned on. When the input turns off, nothing happens. It handles every input pulse of 4 ticks (0.2 s) or longer.

Use it to turn a lever (which stays on) into a single short pulse, e.g. to fire a piston once.

How to try it

Press play under the view to watch the demo on a loop (the badge reads demo with the step it is on; the same sequence is drawn as a timing diagram below). Touch any control to stop it and try the circuit yourself.

To try it: press and hold the IN button of the bar (or the cell tagged IN) to power that input; a quick tap sends a short 2-tick pulse.

Inputs are tagged in lime; the output is tagged OUT: the redstone lamp in that cell (the view adds it to show the output) lights while the output is on (the output strip by the demo badge shows its last 40 game ticks, 2 seconds). Drag to look around, pinch or scroll to zoom, step one game tick at a time with the step button.

Inputs and output over time

The input follows this schedule (the 3D view's demo plays the same). Lime: an input is on; orange: the output is on (taller = a stronger signal, 1 to 15). Time runs left to right in game ticks (20 ticks = 1 s).

a 30-tick inputa 40-tick inputINOUTticks050100150200250300350400450

Swipe the diagram sideways: the whole sequence lasts 497 ticks (24.85 s).

Step by step (11 lines)
in  2 ticks (0.1 s): +8 for 4
in  3 ticks (0.15 s): no output  <- not handled
in  4 ticks (0.2 s): +8 for 4
in  5 ticks (0.25 s): +8 for 4
in  6 ticks (0.3 s): +8 for 4
in  8 ticks (0.4 s): +8 for 4
in 10 ticks (0.5 s): +8 for 4
in 15 ticks (0.75 s): +8 for 4
in 20 ticks (1 s): +8 for 4
in 30 ticks (1.5 s): +8 for 4
in 40 ticks (2 s): +8 for 4

Measurements

metricvaluewhat it means
L4 ticks (0.2 s)the length of the output pulse
delay8 ticks (0.4 s)the time from the input's edge to the start of the output pulse
min-pulse4 ticks (0.2 s)the shortest input pulse handled correctly (every longer one works too)

Notes from its designer

One pulse every time the input turns on, 4 blocks: a piston pushes an observer, which fires where it lands, and a repeater behind it stretches the pulse; when the input turns off, the observer is pulled back and fires into nothing. on the falling edge the observer is pulled back and fires into the empty cell beside the repeater.

Properties

StudyPulse shapers
KindOne pulse when switched on (rising-edge detector)
Blocks placed4 (not counting the input levers or buttons and the lamp the view adds)
Box3×2×2 (12 blocks of space)
Made of (the blocks that change state)observer, repeater, sticky piston
Inputs / outputsIN (repeater) / OUT
Flagsseveral versions of one mechanism
Design filepulse-rise-repeater-L4

The design file

on GitHub

Design file (18 lines)
# One pulse when switched on: 4-tick pulse · 4 blocks
# https://vjeux.github.io/redstonepedia/circuits/pulse/pulse-rise-repeater-L4.html
name: pulse-rise-repeater-L4
circuit: rising-edge
origin: -1 0 0
port input: -1 1 0
port output: 2 1 2
palette:
  S minecraft:stone
  P minecraft:sticky_piston[extended=false,facing=east]
  O minecraft:observer[facing=north,powered=false]
  R minecraft:repeater[delay=2,facing=north,locked=false,powered=false]
layer 0:
  ....
  ...S
layer 1:
  .PO.
  ...R