REDSTONEPEDIA › Circuits › Timers and pulse multipliers

Stay-on timer (off-delay)

stays on 24 ticks (1.2 s) after · 13 blocks

The output turns on with the input and stays on 24 ticks (1.2 s) after the input turns off.

needs an input of at least 4 ticks (0.2 s) · made of comparator, redstone wire · fits in 3×2×3

stays on 24 ticks (1.2 s) afterStay-on timer3D view loading (or not available in this browser)

Every size 9

The best design for each size: pick one to see it.

sizeblocksnumbers
4 ticks (0.2 s)21 blocksneeds an input of at least 4 ticks (0.2 s)
8 ticks (0.4 s)17 blocksneeds an input of at least 4 ticks (0.2 s)
12 ticks (0.6 s)17 blocksneeds an input of at least 4 ticks (0.2 s)
16 ticks (0.8 s)14 blocksneeds an input of at least 4 ticks (0.2 s)
20 ticks (1 s)17 blocksneeds an input of at least 4 ticks (0.2 s)
24 ticks (1.2 s) (this page)13 blocksneeds an input of at least 4 ticks (0.2 s)
28 ticks (1.4 s)13 blocksneeds an input of at least 4 ticks (0.2 s)
108 ticks (5.4 s)28 blocksneeds an input of at least 3 ticks (0.15 s)
990 ticks (49.5 s), needs a long input8 blocksneeds an input of at least 1,280 ticks (1 min 4 s)

Try it

Tap IN under the view to turn the input on, again to turn it off: turn it on, then off: OUT stays red a while after (the box marked OUT turns red while the output is on). Press play under the view to watch a demo on a loop; touch any other control to take over.

How this design does it: Keeps its output on for 24 ticks after the input turns off: two comparators pass the signal around a small loop, and the dust in the loop weakens it on every lap until it dies out.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Blocks used: comparator redstone wire stone

Details: how it works, measurements and properties

In depth

The output turns on with the input (in the same game tick) and stays on 24 ticks (1.2 s) after the input turns off: every output pulse is the input's length plus 24 ticks (1.2 s). Input pulses closer together than that merge into one long output pulse (a light or a door that stays on a while after the last press of a pressure plate).

It reacts to input pulses of 4 ticks (0.2 s) or longer.

How to try it

Press play under the view to watch the demo on a loop: input pulses of 1 to 80 ticks (4 s) (each output pulse lasts 24 ticks (1.2 s) longer than its input), then groups of 3 short pulses with growing gaps (closer than L, they merge into one output pulse). The badge reads demo with the step it is on, and the same sequence is drawn as a timing diagram below. Touch any control to stop it and try the circuit yourself.

To try it: tap the IN button of the bar (or the cell tagged IN) to turn that input on or off (it powers the cell with a redstone block): turn the input on, then off: the output stays on 24 ticks (1.2 s) after you turn it off.

Inputs are tagged in lime; the output is tagged OUT: the redstone lamp in that cell (the view adds it to show the output) lights while the output is on (the output strip by the demo badge shows its last 40 game ticks, 2 seconds). Drag to look around, pinch or scroll to zoom, step one game tick at a time with the step button.

Inputs and output over time

The input follows this schedule (the 3D view's demo plays the same). Lime: an input is on; orange: the output is on (taller = a stronger signal, 1 to 15). Time runs left to right in game ticks (20 ticks = 1 s).

INOUTticks01002003004005006007008009001000110012001300

Swipe the diagram sideways: the whole sequence lasts 1346 ticks (1 min 7.3 s).

Step by step (18 lines)
in  2 ticks (0.1 s): +0 for 2
in  3 ticks (0.15 s): +0 for 3, +4 for 23
in  4 ticks (0.2 s): +0 for 28
in  5 ticks (0.25 s): +0 for 29
in  6 ticks (0.3 s): +0 for 30
in  8 ticks (0.4 s): +0 for 32
in 10 ticks (0.5 s): +0 for 34
in 15 ticks (0.75 s): +0 for 39
in 20 ticks (1 s): +0 for 44
in 30 ticks (1.5 s): +0 for 54
in 40 ticks (2 s): +0 for 64
in 60 ticks (3 s): +0 for 84
in 80 ticks (4 s): +0 for 104
3 inputs 2 ticks (0.1 s) apart: +0 for 40
3 inputs 4 ticks (0.2 s) apart: +0 for 44
3 inputs 8 ticks (0.4 s) apart: +0 for 52
3 inputs 16 ticks (0.8 s) apart: +0 for 68
3 inputs 32 ticks (1.6 s) apart: +0 for 28, +36 for 28, +72 for 28

Measurements

metricvaluewhat it means
L24 ticks (1.2 s)how long the output stays on after the input turns off
latency0 ticks (0 s)game ticks from the input turning on to the output turning on
min-pulse4 ticks (0.2 s)the shortest input pulse handled correctly (every longer one works too)

Notes from its designer

Keeps its output on for 24 ticks after the input turns off: two comparators pass the signal around a small loop, and the dust in the loop weakens it on every lap until it dies out. Unlike the 6-block item timer, it restarts from a 2-tick input and times in 2-tick steps. Details: 3 dust carry the second comparator's output back to the first, losing 2 signal strength per 4-tick lap; while the input is on it keeps the loop full. 13 blocks.

Properties

StudyTimers and pulse multipliers
KindStay-on timer (off-delay)
Blocks placed13 (not counting the input levers or buttons and the lamp the view adds)
Box3×2×3 (18 blocks of space)
Made of (the blocks that change state)comparator, redstone wire
Inputs / outputsIN (repeater) / OUT
Flagsinstant (reacts in the same tick)
Design fileoff-delay-ring-L24

The design file

on GitHub

Design file (25 lines)
# Stay-on timer: stays on 24 ticks (1.2 s) after · 13 blocks
# https://vjeux.github.io/redstonepedia/circuits/pulsemult/off-delay-ring-L24.html
name: off-delay-ring-L24
circuit: off-delay
origin: 0 0 0
port input: 1 1 3
port output: 3 1 0
palette:
  S minecraft:stone
  d minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
  E minecraft:comparator[facing=east,mode=compare,powered=false]
  n minecraft:comparator[facing=north,mode=compare,powered=false]
  O minecraft:observer[facing=east,powered=false]
  U minecraft:observer[facing=up,powered=false]
  B minecraft:waxed_copper_bulb[lit=false,powered=false]
layer 0:
  .S..
  S.S.
  .SS.
  ....
layer 1:
  SES.
  n.d.
  Sdd.
  ....