REDSTONEPEDIA › Circuits › Piston extenders

Piston extender

reach 2 · 8 blocks

Turn the input on and a block is pushed 2 blocks out; turn it off and the block comes back exactly where it was. It goes out in 9 ticks (0.45 s) and comes back in 9 ticks (0.45 s).

fits in 6×2×1

has its own lever11 versions, 2 to 12

reach 2Piston extender3D view loading (or not available in this browser)

Every size 11

The best design for each size: pick one to see it.

sizeblocksnumbers
reach 2 (this page)8 blocksout in 9 ticks (0.45 s), back in 9 ticks (0.45 s)
reach 318 blocksout in 27 ticks (1.35 s), back in 27 ticks (1.35 s)
reach 422 blocksout in 38 ticks (1.9 s), back in 38 ticks (1.9 s)
reach 531 blocksout in 50 ticks (2.5 s), back in 55 ticks (2.75 s)
reach 637 blocksout in 59 ticks (2.95 s), back in 63 ticks (3.15 s)
reach 744 blocksout in 70 ticks (3.5 s), back in 76 ticks (3.8 s)
reach 852 blocksout in 87 ticks (4.35 s), back in 95 ticks (4.75 s)
reach 959 blocksout in 94 ticks (4.7 s), back in 104 ticks (5.2 s)
reach 1069 blocksout in 107 ticks (5.35 s), back in 119 ticks (5.95 s)
reach 1175 blocksout in 123 ticks (6.15 s), back in 135 ticks (6.75 s)
reach 1282 blocksout in 127 ticks (6.35 s), back in 145 ticks (7.25 s)

Try it

Flip the lever marked IN (or tap IN under the view): turn it on and watch the block go 2 blocks out; turn it off and it comes back. Press play under the view to watch a demo on a loop; touch any other control to take over.

How this design does it: Reach 2 in 8 blocks, one block thick: a sticky piston pushes a slime frame carrying a second sticky piston, the block and an observer, and each time the frame lands the observer pulses the second piston for 2 ticks; going out, that pulse makes it push the block one more cell and leave it there; coming back, the frame drags the block back one cell (a slime block sits under it) and the pulse pulls it the rest of the way home.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Blocks used: gold block observer slime block sticky piston

Safe to flip back any time, 2 blocks bigger: Piston extender: reach 2 · 10 blocks.

Details: how it works, measurements and properties

In depth

Turning the input on pushes a block 2 cells out of the machine; turning it off brings the block back exactly where it was, with nothing left behind. A plain piston only reaches 1.

Extending takes 9 ticks (0.45 s), retracting 9 ticks (0.45 s).

How to try it

Press play under the view to watch the demo on a loop (the badge reads demo with the step it is on; the same sequence is drawn as a timing diagram below). Touch any control to stop it and try the circuit yourself.

To try it: click the lever tagged IN (or the IN button of the bar) to switch it on or off.

Inputs and output over time

The input follows this schedule (the 3D view's demo plays the same). Lime: an input is on; orange: the output is on (taller = a stronger signal, 1 to 15). Blue: where the pushed block is, 0 = home, up to N = fully out (the dashed line); it must reach N while the input is on and come all the way back. Time runs left to right in game ticks (20 ticks = 1 s).

reflip 16reflip 12reflip 10reflip 8reflip 6reflip 5reflip 4INPAYLOAD2N = 2ticks04080120160200240280320360400440480520560600640680720760800840880920

Swipe the diagram sideways: the whole sequence lasts 962 ticks (48.1 s).

PAYLOAD: out to N = 2 in 9 ticks (0.45 s), back in 9 ticks (0.45 s).

Step by step (5 lines)
cycle 1: extended at +9 ticks (0.45 s), restored 9 ticks (0.45 s) after the off edge
cycle 2: extended at +9 ticks (0.45 s), restored 9 ticks (0.45 s) after the off edge
cycle 3: extended at +9 ticks (0.45 s), restored 9 ticks (0.45 s) after the off edge
flip 8: on 8 ticks (0.4 s) then off: the rest state does not come back (left: [4, 1, 0] sticky_piston[extended=false,facing=east], [5, 1, 0] gold_block)
after flips: a full cycle fails

Measurements

metricvaluewhat it means
N2the reach: how many cells the block is pushed out
extend9 ticks (0.45 s)game ticks from switching the input on until the block is fully out
retract9 ticks (0.45 s)game ticks from switching the input off until the block is back

Notes from its designer

Reach 2 in 8 blocks, one block thick: a sticky piston pushes a slime frame carrying a second sticky piston, the block and an observer, and each time the frame lands the observer pulses the second piston for 2 ticks; going out, that pulse makes it push the block one more cell and leave it there; coming back, the frame drags the block back one cell (a slime block sits under it) and the pulse pulls it the rest of the way home.

Properties

StudyPiston extenders
KindPiston extender
Blocks placed8
Box6×2×1 (12 blocks of space)
Made of (the blocks that change state)gold block, observer, slime block, sticky piston
Inputs / outputsIN (lever) (no output: it moves blocks)
Flagsits own lever as the input, several versions of one mechanism
Design filepext-n2-rider-flat

The design file

on GitHub

Design file (18 lines)
# Piston extender: reach 2 · 8 blocks
# https://vjeux.github.io/redstonepedia/circuits/pext/pext-n2-rider-flat.html
name: pext-n2-rider-flat
circuit: piston-extender 2
travel: 1 0 0
port input: 0 0 0 lever
port payload: 4 1 0
palette:
  L minecraft:lever[face=wall,facing=west]
  A minecraft:sticky_piston[facing=east]
  S minecraft:slime_block
  O minecraft:observer[facing=west]
  B minecraft:sticky_piston[facing=east]
  G minecraft:gold_block
layer 0:
  LASSSS
layer 1:
  ..OBG.