REDSTONEPEDIA › Farms › Iron farm

Day-1 iron farm (iron armour on your first day)

353 iron an hour · 827 blocks · 0.43 an hour per block · 17 iron to build · bed-plate farm with its chute to the side, dug 11 deep

Villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest.

To build it: 17 iron in hand, 12 buckets of lava and 3 villagers from the village. Starts by itself the first night. Restarts by itself when you come back after days away.

55 minutes from the first block to a full set of iron armour, then 353 iron an hour · needs no redstone

353 iron an hourIron farm3D view loading (or not available in this browser)

Try it

Press play to watch it work: the villagers sleep at night and panic at the zombie by day, golems spawn and die, and the hoppers carry their iron to the chest; the top right counts the game's time, the golems and the iron. The magenta floor is where a golem can spawn, seen through the blocks (Spawn spots hides it). The chest tagged OUT, under the last hopper, collects the iron. In the game, build it and wait near it.

How this design does it: 1 module(s); each: 2 scared and 0 blind villagers in 1-cell pods, a zombie in a boat, the bed plate; golems spawn on a 6x6 pad 7 below the beds and fall through its dry hole into a drop to 20 below the beds, then a water channel 16 blocks to the side through the rock, to a lava blade beside the farm.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Pour in the water and the lava (12 bucketfuls) where the view shows them.

Blocks used: chest cobblestone cobblestone slab hopper lava oak boat oak fence gate oak pressure plate oak trapdoor red bed torch villager wall torch water

What it is made of

Each part of this farm, what it takes to build, and the version of it this farm uses: follow a part to see its other versions side by side.

partthis farm'sblocks placedblocks dugbuild time
Villager cagebed-plate cage, 2 watching villagers163615 min
Sleep triggerits own · other versions107 s
Golem spawn area6x6 dry floor 7 below the beds4005 min
Golem dropdrop out of the villagers' range, then a water channel 16 long to the side44127 min
Kill chamberlava corner at the end of a 16-long side channel2913112 min
Collectionits own · other versions203 min
Accessspiral staircase with a fence-gate hatch451077 min
At the farm's spot3 cobblestone slabs capping stray golem spots and 18 cobblestone seals21143counted above
The whole farm15882949 min
Details: how it works, measurements and properties

In depth

villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest

How to try it

Press play to run the farm. The villagers sleep in their beds at night and panic at the zombie by day, golems spawn, fall and die in the lava, and the hoppers carry their iron and poppies to the chest. The chest tagged OUT, under the last hopper, collects the iron. The top right shows the game's time, the golems so far and the iron in the chest; the speed menu plays it faster or slower. Drag to look around, pinch or scroll to zoom.

Measurements

On Hard, through rain, thunder and lightning.

metricvaluewhat it means
iron per hour per block0.43iron ingots an hour for each block you place
iron per hour353iron ingots an hour
golems per hour88.5iron golems an hour
seconds per golem40.7the time between two golems
modules1groups of villagers that each summon golems on their own
iron per hour per module353iron ingots an hour for each group of villagers
kill27.5 show long a golem lives before the farm kills it, at the longest
kill tailthe longest 32.4 s: no golem outlived 1 min in 13,501 golems (95% bound 0.02% a golem)
golems at the zombie0 of 13,501 golems targeted the farm's zombie
lipsnone (no golem stands dry beside a current)
restarts after a missed nightyeswhether it starts again by itself after a night its villagers could not sleep (rain at dusk, a storm, you away)
restarts after days awayyes (unloaded or not tickingwhether it starts again by itself when you come back after days away
backby day or at night: the first golem 0.0-0.1 h after the return)
rainclear day 327 iron/h; rain day 333 iron/h; thunder day 335 iron/hiron an hour on a clear day, a rainy day and a stormy day
lightningabout 0.0 iron lost per thunderstorm; no villager ever turned into a witch; the zombie's boat broken never; a fire that can reach the farm (its flammable blocks or mobs or drop path) about every 10,639 game days; site note: a fire on the site that cannot reach the farm about every 7.6 game days; AFK spot struck: about every 1,627 game days (a 7 x 7 opaque non-flammable roof over the player's column with its block 4 above the player's feet prevents it: a single block over its column does not); no natural flammable block lies on a fire's way to the farm; a skeleton trap horse on the farm about every 1,587 game days (every 23 game days of thunder; a lightning rod topping its column within 128 blocks prevents it); a skeleton trap horse that triggers (within 10 blocks of the AFK spot) about every 3,903 game days (a lightning rod within 128 blocks topping its column takes the bolts: none then); the farm breaks in about 10,639 game days (a fire reaching the farm first); thunderstorms 1.4% of the time (5 min 10.55 s each on average)what thunderstorms cost: the iron a strike burns, and how often a strike turns a villager into a witch, breaks the zombie's boat or starts a fire
thunder loss1.1iron lost for each hour of thunder
sunburnnever (the zombie never sees the sky)whether the zombie can burn in daylight
fireneverwhether the lava can set the farm on fire
bill17 iron, 0 quartz, 3 villagers, 3 beds, 1 zombiewhat it costs in survival: iron (hoppers, the bucket and every tool you need), quartz, villagers, beds
payback3 minhow long the farm takes to make back the iron it cost
build time49 min at day-1 prices (158 placed with 3 cobblestone slabs capping stray golem spots and 18 cobblestone seals, 829 dug, 3 lava trips, 3 villagers moved; the most: 829 dig 829 s, 3 villager_moved 540 s, 3 lava_trip 360 s, 3 extra_bucket 270 s, 1 zombie 180 s, 158 place 158 s, 1 hopper 154 s, 1 tool:bucket 90 s)about how long the build takes: placing and digging its blocks, fetching the lava, moving the villagers in
time to an iron kit55 min at the cheapest spot (from dawn of day 1 until the chest holds 24 iron; runs 54-57 min; 55-56 min over the 12 nearest spots)about how long from starting the build to a full set of iron armour (24 iron), its own iron counted
build minutes49.0
t kit minutes55.3
collecting35 s per trip to the chest (2 x its depth, 37 layers
atthe access's speed)
iron per hour sleeping426
volume per module12,210
entities alive5.7
entities peak9
toolsbucket 3 + extra buckets 9the tools you need and the iron each one costs: a bucket for lava and water, shears for leaves, an iron pickaxe for redstone dust
lava sources12lava source blocks to bring: one bucket trip each
materialsday 1the stage of the game its materials need: day 1, the Nether (quartz, slime, magma...) or the End
chunk columns3how many 16 x 16 chunk columns it covers
storage4.6 h (32 slots; 83 poppies/h)how long its chests and hoppers hold the iron and poppies before they fill
hoppers per 1000 iron/h3.0hoppers for each 1000 iron an hour: each hopper costs the server a little work every tick
spotvillage-edge at -343 61 244 (the cheapest of the 12 nearest valid spots)
exposuresin village-edge (-343,244): C1 natural spawn inside slime 5 cells; C2 entry baby zombie 42 cells
bat708
cavespider 42
creeper38
fox42
pillager38
skeleton38
slime42
zombie38; C4 presence village villager 659 cells
villagegolem 1,482; C6 pickup baby zombie 12 cells
fox12
pillager12
skeleton12
villagevillager 12
zombie12; C8 creepers creeper 83 cells
creeper109; C9 endermen an enderman 45 cells; C10 flyers phantom 1 cells; C11 fire lightning 3 cells
build minutesflat 50.4
villagersleft 5
hostilebreak days exposed: C1 natural spawn inside; C2 entry; C8 creepers; C9 endermen
redstone dustnonethe redstone dust its blocks take to craft (a repeater or a comparator 3, an observer 2, a piston 1...): redstone ore needs an iron pickaxe to mine

Notes from its designer

1 module(s); each: 2 scared and 0 blind villagers in 1-cell pods, a zombie in a boat, the bed plate; golems spawn on a 6x6 pad 7 below the beds and fall through its dry hole into a drop to 20 below the beds, then a water channel 16 blocks to the side through the rock, to a lava blade beside the farm.

Properties

StudyMob farms
KindDay-1 iron farm (iron armour on your first day)
Blocks placed827
Box10×37×33 (12210 blocks of space)
Inputs / outputsno input / OUT
Flagsvariation
Design filebed-plate-side-chute

The design file

on GitHub

Design file (1297 lines)
# Iron farm: 353 iron an hour · 827 blocks · 0.43 an hour per block · 17 iron to build · bed-plate farm with its chute to the side, dug 11 deep
# https://vjeux.github.io/redstonepedia/farms/iron/bed-plate-side-chute.html
# CIRCUIT: seconds per golem 42.7
name: plate-s2b0-pad6f7x0-side16d20h1-n1-dug11
access: built
afk: 2.5 12 4.5
circuit: mob-farm iron_ingot day-1
ground: 11
how: golems ride a water channel to the side into a lava corner
restart: yes
terrain: cells
port output: 0 -25 23
entity: minecraft:villager 0.5 0.5625 0.5
entity: minecraft:villager 2.5 0.5625 0.5
entity: minecraft:oak_boat 2.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
entity: minecraft:villager 3.5 2 -5.5
origin: -4 0 -8
palette:
  A minecraft:air
  B minecraft:cobblestone_slab[type=bottom,waterlogged=false]
  C minecraft:chest[facing=north,type=single,waterlogged=false]
  D minecraft:cobblestone_slab[type=top,waterlogged=false]
  E minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  F minecraft:oak_pressure_plate[powered=false]
  G minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  H minecraft:hopper[enabled=true,facing=down]
  I minecraft:oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  J minecraft:red_bed[facing=west,occupied=false,part=foot]
  K minecraft:red_bed[facing=west,occupied=false,part=head]
  L minecraft:lava[level=0]
  M minecraft:water[level=0]
  O minecraft:oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  R minecraft:red_bed[facing=north,occupied=false,part=foot]
  T minecraft:torch
  W minecraft:wall_torch[facing=east]
  c minecraft:cobblestone
  o minecraft:oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  r minecraft:red_bed[facing=north,occupied=false,part=head]
  w minecraft:wall_torch[facing=west]
layer -25:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  BAATC
  AA
layer -24:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AAAAH
  BA
layer -23:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA..AAAM
  AB
layer -22:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  AB..oooo
  AA
layer -21:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....oooo
  ....oooo
  Bw..LLLL
  AA
layer -20:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....MMMM
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....oooo
  ....LLLL
  ....LLLL
  AA
  BA
layer -19:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  AA
  AB
layer -18:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  AB
  AA
layer -17:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  BA
  AA
layer -16:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  BA
layer -15:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  AB
layer -14:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AB
  AA
layer -13:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  Bw
  AA
layer -12:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  BA
layer -11:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  AB
layer -10:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AB
  AA
layer -9:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  BA
  AA
layer -8:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  BA
layer -7:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ...cccccc
  ...cEEEEc
  ...cEAAEc
  ...cEAAEc
  ...cEEEEc
  ...cccccc
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  AB
layer -6:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ...MAAAAM
  ...AAAAAA
  ...AAEEAA
  ...AAEEAA
  ...AAAAAA
  ...MAAAAM
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AB
  AA
layer -5:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  Bw
  AA
layer -4:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  BA
layer -3:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  AB
layer -2:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AB
  AA
layer -1:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  BA
  AA
layer 0:
  .
  ......B
  .
  .
  .
  .
  ....A.A
  ....A.A
  ....r.r
  ....R.R
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  BA
layer 1:
  ......A
  ......A
  ......Ic
  ....AAA
  ....AAA
  ....AAA
  ....DAD
  ....DAD
  ....G.G
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  AB
layer 2:
  .
  .
  .......FKJ
  ....AAA
  ....AAA
  ....WAA
  ....AAA
  ....AAA
  ....A.A
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AB
  AA
layer 3:
  .
  .
  .......AAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  Bw
  AA
layer 4:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  BA
layer 5:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  AB
layer 6:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AB
  AA
layer 7:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  BA
  AA
layer 8:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  BA
layer 9:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  AB
layer 10:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AB
  AA
layer 11:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  BO
  OO