REDSTONEPEDIA › Farms › Iron farm

Middle-ground iron farm (the most iron for an evening's build)

1,800 iron an hour · 1,836 blocks · 1.0 an hour per block · 86 iron to build · four farms around one kill chamber

Villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest.

1,834 iron an hour on a rainy day, 1,774 in a thunderstorm. Nether quartz: 12; iron: 86. Fits in 16 chunk columns: 56×34×56. Restarts by itself when you come back after days away. Its storage holds 11 hours of iron.

1,834 iron an hour from a 107-minute build

1,800 iron an hourIron farm3D view loading (or not available in this browser)

Try it

Press play to watch it work: the villagers sleep at night and panic at the zombie by day, golems spawn and die, and the hoppers carry their iron to the chest; the top right counts the game's time, the golems and the iron. The magenta floor is where a golem can spawn, seen through the blocks (Spawn spots hides it). The chest tagged OUT collects the first copy's iron; every copy has its own chest under its last hopper. In the game, build it and wait near it.

How this design does it: Four farms around one kill chamber, 21 blocks from its centre: each farm's golems fall into a fenced water channel deep below every farm's sight; the four channels meet in the middle under one lava blade; a hopper line fills a row of six double chests under it, one after the other (8 hours).

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Pour in the water and the lava (16 bucketfuls) where the view shows them.

Blocks used: chest cobblestone cobblestone slab comparator hopper lava oak boat oak fence oak fence gate oak trapdoor observer red bed redstone wire repeater villager water

What it is made of

Each part of this farm, what it takes to build, and the version of it this farm uses: follow a part to see its other versions side by side.

partthis farm'sblocks placedblocks dugbuild time
Villager cageits own · other versions268033 min
Sleep triggerits own · other versions100011 min
Golem spawn areaits own · other versions536019 min
Golem dropits own · other versions745024 min
Kill chamberits own · other versions14006 min
Collectionits own · other versions805 min
Storageits own · other versions1909 min
The whole farm1,81601 h 47 min
Details: how it works, measurements and properties

In depth

villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest

How to try it

Press play to run the farm. The villagers sleep in their beds at night and panic at the zombie by day, golems spawn, fall and die in the lava, and the hoppers carry their iron and poppies to the chest. The chest tagged OUT collects the first copy's iron; every copy has its own chest under its last hopper. The top right shows the game's time, the golems so far and the iron in the chest; the speed menu plays it faster or slower. Drag to look around, pinch or scroll to zoom.

Measurements

On Hard, through rain, thunder and lightning.

metricvaluewhat it means
iron per hour per block1.00iron ingots an hour for each block you place
iron per hour1,834iron ingots an hour
iron range95% 1825-1844the range its rate falls in, 95% sure
golems per hour460.3iron golems an hour
seconds per golem7.8the time between two golems
share of ceiling96%how close it comes to the game's limit: one golem every 30 seconds for each group of villagers
modules4groups of villagers that each summon golems on their own
iron per hour per module459iron ingots an hour for each group of villagers
kill25.8 show long a golem lives before the farm kills it, at the longest
kill tailthe longest 31.4 s: no golem outlived 1 min in 49,103 golems (95% bound 0.01% a golem)
golems at the zombie8 of 49,103 golems targeted the farm's zombie
neighbour sightings2,065 of 49,103 golems sensed by another group (2,077 sensings, 0.04 a golem)
lipsnone (no golem stands dry beside a current)
restarts after a missed nightyeswhether it starts again by itself after a night its villagers could not sleep (rain at dusk, a storm, you away)
restarts after days awayyes (unloaded or not tickingwhether it starts again by itself when you come back after days away
backby day or at night: the first golem 0.0-0.1 h after the return)
rainclear day 1,848 iron/h; rain day 1,834 iron/h; thunder day 1,774 iron/hiron an hour on a clear day, a rainy day and a stormy day
lightningabout 0.00036 iron lost per thunderstorm; villagers turned into witches about every 374 game days (one strike can take up to 4); the zombie's boat broken about every 3,322 game days; a fire that can reach the farm (its flammable blocks or mobs or drop path) about every 521 game days; site note: a fire on the site that cannot reach the farm never; AFK spot struck: never (a 7 x 7 opaque non-flammable roof over the player's column with its block 4 above the player's feet prevents it: a single block over its column does not); no natural flammable block lies on a fire's way to the farm; a skeleton trap horse on the farm about every 1,568 game days (every 22 game days of thunder; a lightning rod topping its column within 128 blocks prevents it); a skeleton trap horse that triggers (within 10 blocks of the AFK spot) never (a lightning rod within 128 blocks topping its column takes the bolts: none then); the farm breaks in about 206 game days (a villager made a witch first); thunderstorms 1.4% of the time (5 min 10.55 s each on average)what thunderstorms cost: the iron a strike burns, and how often a strike turns a villager into a witch, breaks the zombie's boat or starts a fire
thunder loss311.7iron lost for each hour of thunder
sunburnnever (the zombie never sees the sky)whether the zombie can burn in daylight
fireneverwhether the lava can set the farm on fire
bill86 iron, 12 quartz, 16 villagers, 16 beds, 4 zombieswhat it costs in survival: iron (hoppers, the bucket and every tool you need), quartz, villagers, beds
payback3 minhow long the farm takes to make back the iron it cost
build time107 min at middle prices (1,816 placed, 0 dug, 1 lava trips, 16 villagers moved)about how long the build takes: placing and digging its blocks, fetching the lava, moving the villagers in
time to an iron kit108 min (the buildabout how long from starting the build to a full set of iron armour (24 iron), its own iron counted
then24 iron at the card's rate
thenthe trip to the chest)
build minutes106.8
t kit minutes107.6
collecting3 s per trip to the chest (2 x its depth, 3 layers
atthe access's speed)
iron per hour sleeping1,837
volume per module26,656
entities alive27.5
entities peak32
toolsbucket 3 + iron pickaxe 3the tools you need and the iron each one costs: a bucket for lava and water, shears for leaves, an iron pickaxe for redstone dust
lava sources16lava source blocks to bring: one bucket trip each
materialsNether: quartz in 12 blocksthe stage of the game its materials need: day 1, the Nether (quartz, slime, magma...) or the End
chunk columns16how many 16 x 16 chunk columns it covers
storage10.5 h (377 slots; 456 poppies/h)how long its chests and hoppers hold the iron and poppies before they fill
hoppers per 1000 iron/h8.7hoppers for each 1000 iron an hour: each hopper costs the server a little work every tick
redstone dust144the redstone dust its blocks take to craft (a repeater or a comparator 3, an observer 2, a piston 1...): redstone ore needs an iron pickaxe to mine

Notes from its designer

Four farms around one kill chamber, 21 blocks from its centre: each farm's golems fall into a fenced water channel deep below every farm's sight; the four channels meet in the middle under one lava blade; a hopper line fills a row of six double chests under it, one after the other (8 hours).

Properties

StudyMob farms
KindMiddle-ground iron farm (the most iron for an evening's build)
Blocks placed1836
Box56×34×56 (106624 blocks of space)
Inputs / outputsno input / OUT
Flagsvariation
Design filecross-4

The design file

on GitHub

Design file (2037 lines)
# Iron farm: 1,800 iron an hour · 1,836 blocks · 1.0 an hour per block · 86 iron to build · four farms around one kill chamber
# https://vjeux.github.io/redstonepedia/farms/iron/cross-4.html
# CIRCUIT: seconds per golem 7.8
name: iron-cross-4x21
circuit: mob-farm iron_ingot
ground: -26
how: farms around one kill chamber
parts: hide off-delay-ring-L24 + a repeater
restart: yes
port output: 3 -29 22
entity: minecraft:villager 0.5 0.5625 0.5
entity: minecraft:villager 2.5 0.5625 0.5
entity: minecraft:villager 4.5 0.5625 0.5
entity: minecraft:villager -1.5 0.5625 0.5
entity: minecraft:oak_boat 2.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
entity: minecraft:villager 23.5 0.5625 18.5 {Rotation:[90.0f,0.0f]}
entity: minecraft:villager 23.5 0.5625 20.5 {Rotation:[90.0f,0.0f]}
entity: minecraft:villager 23.5 0.5625 22.5 {Rotation:[90.0f,0.0f]}
entity: minecraft:villager 23.5 0.5625 16.5 {Rotation:[90.0f,0.0f]}
entity: minecraft:oak_boat 30.8 0.5 20.5 {Rotation:[90.0f,0.0f],Passengers:[{id:"minecraft:zombie"}]}
entity: minecraft:villager 5.5 0.5625 41.5 {Rotation:[180.0f,0.0f]}
entity: minecraft:villager 3.5 0.5625 41.5 {Rotation:[180.0f,0.0f]}
entity: minecraft:villager 1.5 0.5625 41.5 {Rotation:[180.0f,0.0f]}
entity: minecraft:villager 7.5 0.5625 41.5 {Rotation:[180.0f,0.0f]}
entity: minecraft:oak_boat 3.5 0.5 48.8 {Rotation:[180.0f,0.0f],Passengers:[{id:"minecraft:zombie"}]}
entity: minecraft:villager -17.5 0.5625 23.5 {Rotation:[270.0f,0.0f]}
entity: minecraft:villager -17.5 0.5625 21.5 {Rotation:[270.0f,0.0f]}
entity: minecraft:villager -17.5 0.5625 19.5 {Rotation:[270.0f,0.0f]}
entity: minecraft:villager -17.5 0.5625 25.5 {Rotation:[270.0f,0.0f]}
entity: minecraft:oak_boat -24.8 0.5 21.5 {Rotation:[270.0f,0.0f],Passengers:[{id:"minecraft:zombie"}]}
origin: -25 0 -7
palette:
  $ minecraft:repeater[delay=2,facing=north,locked=false,powered=false]
  % minecraft:repeater[delay=2,facing=south,locked=false,powered=false]
  & minecraft:repeater[delay=2,facing=west,locked=false,powered=false]
  * minecraft:water[level=0]
  0 minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]
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  G minecraft:comparator[facing=south,mode=compare,powered=false]
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  K minecraft:oak_fence[east=false,north=false,south=true,waterlogged=false,west=true]
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  M minecraft:oak_fence[east=false,north=true,south=false,waterlogged=false,west=false]
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  U minecraft:oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
  V minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  W minecraft:oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
  X minecraft:oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
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  Z minecraft:oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false]
  a minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  b minecraft:oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false]
  c minecraft:chest[facing=east,type=right,waterlogged=false]
  d minecraft:oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false]
  e minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  f minecraft:oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false]
  g minecraft:oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false]
  h minecraft:hopper[enabled=true,facing=down]
  i minecraft:observer[facing=east,powered=false]
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  l minecraft:observer[facing=west,powered=false]
  m minecraft:red_bed[facing=east,occupied=false,part=head]
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  o minecraft:oak_fence[east=false,north=false,south=true,waterlogged=false,west=false]
  p minecraft:red_bed[facing=north,occupied=false,part=head]
  q minecraft:red_bed[facing=south,occupied=false,part=foot]
  r minecraft:red_bed[facing=east,occupied=false,part=foot]
  s minecraft:red_bed[facing=south,occupied=false,part=head]
  t minecraft:red_bed[facing=west,occupied=false,part=foot]
  u minecraft:red_bed[facing=west,occupied=false,part=head]
  v minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=side]
  w minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
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  y minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=none]
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layer -14:
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layer -13:
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layer -12:
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layer -11:
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layer -10:
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layer -9:
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layer -8:
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layer -7:
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  ........................BBBBBBBB
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layer -6:
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layer -5:
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layer -4:
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layer -3:
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layer -2:
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layer -1:
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layer 0:
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layer 1:
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layer 2:
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layer 3:
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layer 4:
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