REDSTONEPEDIA › Farms › Iron farm
Day-1 iron farm (iron armour on your first day)
330 iron an hour · 516 blocks · 0.64 an hour per block · 8 iron to build · underground farm with a deep pit
Villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest.
To build it: 8 iron in hand, 1 bucket of lava and 3 villagers from the village. Starts by itself the first night. Restarts by itself when you come back after days away.
39 minutes from the first block to a full set of iron armour, then 330 iron an hour · needs no redstone
Try it
Press play to watch it work: the villagers sleep at night and panic at the zombie by day, golems spawn and die, and the hoppers carry their iron to the chest; the top right counts the game's time, the golems and the iron. The magenta floor is where a golem can spawn, seen through the blocks (Spawn spots hides it). The chest tagged OUT, under the last hopper, collects the iron. In the game, build it and wait near it.
How this design does it: Day-1 iron farm dug into the ground beside a village: two villagers on their beds watch a zombie parked in a boat and keep summoning iron golems.
Build it
Download .litematic Download the design as text
The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.
Pour in the water and the lava where the view shows them.
Blocks used: chest cobblestone cobblestone slab hopper lava oak boat oak button oak fence gate oak pressure plate oak trapdoor oak wall sign red bed villager wall torch water
What it is made of
Each part of this farm, what it takes to build, and the version of it this farm uses: follow a part to see its other versions side by side.
| part | this farm's | blocks placed | blocks dug | build time |
|---|---|---|---|---|
| Villager cage | its own · other versions | 14 | 23 | 14 min |
| Sleep trigger | its own · other versions | 1 | 0 | 5 s |
| Golem spawn area | its own · other versions | 40 | 0 | 3 min |
| Golem drop | its own · other versions | 3 | 206 | 4 min |
| Kill chamber | its own · other versions | 7 | 86 | 4 min |
| Collection | its own · other versions | 2 | 0 | 3 min |
| Access | its own · other versions | 38 | 92 | 4 min |
| At the farm's spot | 8 cobblestone slabs capping stray golem spots and 16 cobblestone seals | 24 | 95 | counted above |
| The whole farm | 129 | 502 | 32 min |
Details: how it works, measurements and properties
In depth
villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest
How to try it
Press play to run the farm. The villagers sleep in their beds at night and panic at the zombie by day, golems spawn, fall and die in the lava, and the hoppers carry their iron and poppies to the chest. The chest tagged OUT, under the last hopper, collects the iron. The top right shows the game's time, the golems so far and the iron in the chest; the speed menu plays it faster or slower. Drag to look around, pinch or scroll to zoom.
Measurements
On Hard, through rain, thunder and lightning.
| metric | value | what it means |
|---|---|---|
| iron per hour per block | 0.64 | iron ingots an hour for each block you place |
| iron per hour | 330 | iron ingots an hour |
| golems per hour | 83.2 | iron golems an hour |
| seconds per golem | 43.3 | the time between two golems |
| modules | 1 | groups of villagers that each summon golems on their own |
| iron per hour per module | 330 | iron ingots an hour for each group of villagers |
| kill | 15.75 s | how long a golem lives before the farm kills it, at the longest |
| kill tail | the longest 25.15 s: no golem outlived 1 min in 12,522 golems (95% bound 0.02% a golem) | |
| golems at the zombie | 0 of 12,522 golems targeted the farm's zombie | |
| lips | none (no golem stands dry beside a current) | |
| restarts after a missed night | yes | whether it starts again by itself after a night its villagers could not sleep (rain at dusk, a storm, you away) |
| restarts after days away | yes (unloaded or not ticking | whether it starts again by itself when you come back after days away |
| back | by day or at night: the first golem 0.0-0.1 h after the return) | |
| rain | clear day 319 iron/h; rain day 314 iron/h; thunder day 324 iron/h | iron an hour on a clear day, a rainy day and a stormy day |
| lightning | about 0.0 iron lost per thunderstorm; no villager ever turned into a witch; the zombie's boat broken never; a fire that can reach the farm (its flammable blocks or mobs or drop path) never; site note: a fire on the site that cannot reach the farm about every 7.6 game days; AFK spot struck: about every 1,627 game days (a 7 x 7 opaque non-flammable roof over the player's column with its block 4 above the player's feet prevents it: a single block over its column does not); no natural flammable block lies on a fire's way to the farm; a skeleton trap horse on the farm about every 2,870 game days (every 41 game days of thunder; a lightning rod topping its column within 128 blocks prevents it); a skeleton trap horse that triggers (within 10 blocks of the AFK spot) about every 3,877 game days (a lightning rod within 128 blocks topping its column takes the bolts: none then); lightning never breaks the farm; thunderstorms 1.4% of the time (5 min 10.55 s each on average) | what thunderstorms cost: the iron a strike burns, and how often a strike turns a villager into a witch, breaks the zombie's boat or starts a fire |
| thunder loss | 0.0 | iron lost for each hour of thunder |
| sunburn | never (the zombie never sees the sky) | whether the zombie can burn in daylight |
| fire | never | whether the lava can set the farm on fire |
| bill | 8 iron, 0 quartz, 3 villagers, 3 beds, 1 zombie | what it costs in survival: iron (hoppers, the bucket and every tool you need), quartz, villagers, beds |
| payback | 2 min | how long the farm takes to make back the iron it cost |
| build time | 32 min at day-1 prices (129 placed with 8 cobblestone slabs capping stray golem spots and 16 cobblestone seals, 502 dug, 1 lava trips, 3 villagers moved; the most: 3 villager_moved 540 s, 502 dig 502 s, 1 zombie 180 s, 1 hopper 154 s, 129 place 129 s, 1 lava_trip 120 s, 1 tool:bucket 90 s, 100 travel:pillar_up 50 s) | about how long the build takes: placing and digging its blocks, fetching the lava, moving the villagers in |
| time to an iron kit | 39 min at the cheapest spot (from dawn of day 1 until the chest holds 24 iron; runs 36-41 min; 38-40 min over the 12 nearest spots) | about how long from starting the build to a full set of iron armour (24 iron), its own iron counted |
| build minutes | 32.0 | |
| t kit minutes | 39.0 | |
| collecting | 31 s per trip to the chest (2 x its depth, 33 layers | |
| at | the access's speed) | |
| iron per hour sleeping | 402 | |
| volume per module | 4,752 | |
| entities alive | 5.4 | |
| entities peak | 8 | |
| iron | burnt per golem 0.01 (0.4% of the loot; 1 golem in 166) | |
| tools | bucket 3 | the tools you need and the iron each one costs: a bucket for lava and water, shears for leaves, an iron pickaxe for redstone dust |
| lava sources | 1 | lava source blocks to bring: one bucket trip each |
| materials | day 1 | the stage of the game its materials need: day 1, the Nether (quartz, slime, magma...) or the End |
| chunk columns | 1 | how many 16 x 16 chunk columns it covers |
| storage | 4.9 h (32 slots; 78 poppies/h) | how long its chests and hoppers hold the iron and poppies before they fill |
| hoppers per 1000 iron/h | 3.2 | hoppers for each 1000 iron an hour: each hopper costs the server a little work every tick |
| spot | village-edge at -347 61 246 (the cheapest of the 12 nearest valid spots) | |
| exposures | in village-edge (-347,246): C2 entry baby zombie 17 cells | |
| bat | 416 | |
| cave | spider 17 | |
| creeper | 1 | |
| fox | 17 | |
| pillager | 1 | |
| skeleton | 1 | |
| slime | 55 | |
| zombie | 1; C4 presence village villager 660 cells | |
| village | golem 1,433; C5 reach baby zombie 2 cells | |
| cave | spider 2 | |
| pillager | 2 | |
| skeleton | 2 | |
| slime | 4 | |
| zombie | 2; C6 pickup baby zombie 11 cells | |
| fox | 11 | |
| pillager | 11 | |
| skeleton | 11 | |
| village | villager 11 | |
| zombie | 11; C8 creepers creeper 144 cells | |
| creeper | 109; C9 endermen an enderman 31 cells; C10 flyers phantom 1 cells | |
| build minutes | flat 34.1 | |
| villagers | left 5 | |
| hostile | break days exposed: C2 entry; C8 creepers; C9 endermen | |
| redstone dust | none | the redstone dust its blocks take to craft (a repeater or a comparator 3, an observer 2, a piston 1...): redstone ore needs an iron pickaxe to mine |
Notes from its designer
Day-1 iron farm dug into the ground beside a village: two villagers on their beds watch a zombie parked in a boat and keep summoning iron golems. At nightfall a third villager lies down in its bed, its pressure plate lets go and a trapdoor hides the zombie: the two fall asleep, then see it again from their beds and wake scared, so golems come day and night. Golems appear on a water pad 7 blocks down and fall through its middle down a shaft into a pit 19 below the beds, too deep for the villagers to sense them, so they summon the next golem while one burns in the pit's corner under one lava source; the iron drops into a hopper and a chest at the bottom, reached by a staircase. The staircase's top is closed by three oak trapdoors, which do not burn (the oak fence gates there before could take lightning's fire). Against the gates (mobfarm exposures --against): C11 fire gone (3 -> 0 cells); C2 entry for zombie, creeper, skeleton and pillager 35 -> 36 and C9 endermen 30 -> 31: the staircase's top steps (-2,9,4) and (-3,8,4), reached from the cave below, since the trapdoor's thin box leaves 2.3 blocks over the top step where the gates' 1.5-high box left none; C8 creepers near the AFK player 144 -> 148 and 109 -> 113: standing on the trapdoors (a floor flush with the ground) and on the top step; C4 village golem 1437 -> 1433; C5 and C6 unchanged.
Properties
| Study | Mob farms |
|---|---|
| Kind | Day-1 iron farm (iron armour on your first day) |
| Blocks placed | 516 |
| Box | 9×33×16 (4752 blocks of space) |
| Inputs / outputs | no input / OUT |
| Flags | variation, pick |
| Design file | d1u-deep |
The design file
Design file (603 lines)
# Iron farm: 330 iron an hour · 516 blocks · 0.64 an hour per block · 8 iron to build · underground farm with a deep pit
# https://vjeux.github.io/redstonepedia/farms/iron/d1u-deep.html
# CIRCUIT: seconds per golem 46.0
name: iron-day1-underground-deep-6
access: built
afk: 2.5 12 4.5
circuit: mob-farm iron_ingot
ground: 11
how: golems burn in a pit too deep for the villagers to sense
restart: yes
terrain: cells
port output: 1 -21 3
entity: minecraft:villager 0.5 0.5625 0.5
entity: minecraft:villager 2.5 0.5625 0.5
entity: minecraft:oak_boat 2.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
entity: minecraft:villager 3.5 2 -5.5
origin: -3 0 -8
palette:
A minecraft:air
B minecraft:cobblestone_slab[type=bottom,waterlogged=false]
C minecraft:chest[facing=north,type=single,waterlogged=false]
D minecraft:cobblestone_slab[type=top,waterlogged=false]
E minecraft:oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false]
F minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
G minecraft:oak_pressure_plate[powered=false]
H minecraft:hopper[enabled=true,facing=down]
I minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
J minecraft:oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
K minecraft:oak_wall_sign[facing=east,waterlogged=false]
L minecraft:lava[level=0]
M minecraft:oak_wall_sign[facing=south,waterlogged=false]
N minecraft:red_bed[facing=west,occupied=false,part=foot]
O minecraft:oak_button[face=wall,facing=east,powered=false]
P minecraft:red_bed[facing=west,occupied=false,part=head]
Q minecraft:wall_torch[facing=west]
R minecraft:red_bed[facing=north,occupied=false,part=foot]
S minecraft:water[level=0]
W minecraft:wall_torch[facing=east]
c minecraft:cobblestone
o minecraft:oak_button[face=wall,facing=south,powered=false]
r minecraft:red_bed[facing=north,occupied=false,part=head]
w minecraft:wall_torch[facing=north]
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