REDSTONEPEDIA › Farms › Iron farm

Day-1 iron farm (iron armour on your first day)

326 iron an hour · 920 blocks · 0.35 an hour per block · 8 iron to build · underground farm, drop then sideways chute

Villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest.

To build it: 8 iron in hand, 1 bucket of lava and 3 villagers from the village. Starts by itself the first night. Restarts by itself when you come back after days away.

44 minutes from the first block to a full set of iron armour, then 326 iron an hour · needs no redstone

326 iron an hourIron farm3D view loading (or not available in this browser)

Try it

Press play to watch it work: the villagers sleep at night and panic at the zombie by day, golems spawn and die, and the hoppers carry their iron to the chest; the top right counts the game's time, the golems and the iron. The magenta floor is where a golem can spawn, seen through the blocks (Spawn spots hides it). The chest tagged OUT, under the last hopper, collects the iron. In the game, build it and wait near it.

How this design does it: Day-1 iron farm dug into the ground beside a village: two villagers on their beds watch a zombie parked in a boat and keep summoning iron golems.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Pour in the water and the lava where the view shows them.

Blocks used: chest cobblestone cobblestone slab hopper lava oak boat oak button oak fence gate oak pressure plate oak trapdoor oak wall sign red bed villager wall torch water

What it is made of

Each part of this farm, what it takes to build, and the version of it this farm uses: follow a part to see its other versions side by side.

partthis farm'sblocks placedblocks dugbuild time
Villager cageits own · other versions142414 min
Sleep triggerits own · other versions106 s
Golem spawn areaits own · other versions4004 min
Golem dropits own · other versions460811 min
Kill chamberits own · other versions19815 min
Collectionits own · other versions203 min
Accessits own · other versions71163 min
At the farm's spot8 cobblestone slabs capping stray golem spots and 50 cobblestone seals5890counted above
The whole farm14591940 min
Details: how it works, measurements and properties

In depth

villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest

How to try it

Press play to run the farm. The villagers sleep in their beds at night and panic at the zombie by day, golems spawn, fall and die in the lava, and the hoppers carry their iron and poppies to the chest. The chest tagged OUT, under the last hopper, collects the iron. The top right shows the game's time, the golems so far and the iron in the chest; the speed menu plays it faster or slower. Drag to look around, pinch or scroll to zoom.

Measurements

On Hard, through rain, thunder and lightning.

metricvaluewhat it means
iron per hour per block0.35iron ingots an hour for each block you place
iron per hour326iron ingots an hour
iron range95% 320-332the range its rate falls in, 95% sure
golems per hour82.1iron golems an hour
seconds per golem43.9the time between two golems
share of ceiling68%how close it comes to the game's limit: one golem every 30 seconds for each group of villagers
modules1groups of villagers that each summon golems on their own
iron per hour per module326iron ingots an hour for each group of villagers
kill28.35 show long a golem lives before the farm kills it, at the longest
kill tailthe longest 34.85 s: no golem outlived 1 min in 13,135 golems (95% bound 0.02% a golem)
golems at the zombie0 of 13,135 golems targeted the farm's zombie
lipsnone (no golem stands dry beside a current)
restarts after a missed nightyeswhether it starts again by itself after a night its villagers could not sleep (rain at dusk, a storm, you away)
restarts after days awayyes (unloaded or not tickingwhether it starts again by itself when you come back after days away
backby day or at night: the first golem 0.0-0.1 h after the return)
rainclear day 320 iron/h; rain day 330 iron/h; thunder day 326 iron/hiron an hour on a clear day, a rainy day and a stormy day
lightningabout 0.0 iron lost per thunderstorm; no villager ever turned into a witch; the zombie's boat broken never; a fire that can reach the farm (its flammable blocks or mobs or drop path) about every 6,659 game days; site note: a fire on the site that cannot reach the farm about every 7.6 game days; AFK spot struck: about every 1,627 game days (a 7 x 7 opaque non-flammable roof over the player's column with its block 4 above the player's feet prevents it: a single block over its column does not); no natural flammable block lies on a fire's way to the farm; a skeleton trap horse on the farm about every 1,913 game days (every 27 game days of thunder; a lightning rod topping its column within 128 blocks prevents it); a skeleton trap horse that triggers (within 10 blocks of the AFK spot) about every 3,877 game days (a lightning rod within 128 blocks topping its column takes the bolts: none then); the farm breaks in about 6,659 game days (a fire reaching the farm first); thunderstorms 1.4% of the time (5 min 10.55 s each on average)what thunderstorms cost: the iron a strike burns, and how often a strike turns a villager into a witch, breaks the zombie's boat or starts a fire
thunder loss1.7iron lost for each hour of thunder
sunburnnever (the zombie never sees the sky)whether the zombie can burn in daylight
fireneverwhether the lava can set the farm on fire
bill8 iron, 0 quartz, 3 villagers, 3 beds, 1 zombiewhat it costs in survival: iron (hoppers, the bucket and every tool you need), quartz, villagers, beds
payback1 minhow long the farm takes to make back the iron it cost
build time40 min at day-1 prices (145 placed with 8 cobblestone slabs capping stray golem spots and 50 cobblestone seals, 919 dug, 1 lava trips, 3 villagers moved; the most: 919 dig 919 s, 3 villager_moved 540 s, 1 zombie 180 s, 1 hopper 154 s, 145 place 145 s, 1 lava_trip 120 s, 1 tool:bucket 90 s, 31 oak_fence_gate 62 s)about how long the build takes: placing and digging its blocks, fetching the lava, moving the villagers in
time to an iron kit44 min at the cheapest spot (from dawn of day 1 until the chest holds 24 iron; runs 44-45 min; 44-45 min over the 12 nearest spots)about how long from starting the build to a full set of iron armour (24 iron), its own iron counted
build minutes39.7
t kit minutes44.2
collecting40 s per trip to the chest (2 x its depth, 42 layers
atthe access's speed)
iron per hour sleeping397
volume per module10,584
entities alive5.7
entities peak9
toolsbucket 3the tools you need and the iron each one costs: a bucket for lava and water, shears for leaves, an iron pickaxe for redstone dust
lava sources1lava source blocks to bring: one bucket trip each
materialsday 1the stage of the game its materials need: day 1, the Nether (quartz, slime, magma...) or the End
chunk columns2how many 16 x 16 chunk columns it covers
storage4.7 h (32 slots; 81 poppies/h)how long its chests and hoppers hold the iron and poppies before they fill
hoppers per 1000 iron/h3.1hoppers for each 1000 iron an hour: each hopper costs the server a little work every tick
spotvillage-edge at -347 61 246 (the cheapest of the 12 nearest valid spots)
exposuresin village-edge (-347,246): C1 natural spawn inside chicken 1 cells
pig1
slime10; C2 entry baby zombie 43 cells
bat852
cavespider 42
creeper41
fox43
pillager41
skeleton41
slime43
zombie41; C4 presence village villager 690 cells
villagegolem 1,446; C5 reach baby zombie 5 cells
cavespider 5
pillager4
skeleton4
slime5
zombie4; C6 pickup baby zombie 12 cells
fox12
pillager12
skeleton12
villagevillager 14
zombie12; C8 creepers creeper 109 cells
creeper109; C9 endermen an enderman 46 cells; C10 flyers phantom 1 cells; C11 fire lightning 3 cells
build minutesflat none (no spot for a 9x28 footprint 41 deep in plains)
villagersleft 5
hostilebreak days exposed: C1 natural spawn inside; C2 entry; C8 creepers; C9 endermen
redstone dustnonethe redstone dust its blocks take to craft (a repeater or a comparator 3, an observer 2, a piston 1...): redstone ore needs an iron pickaxe to mine

Notes from its designer

Day-1 iron farm dug into the ground beside a village: two villagers on their beds watch a zombie parked in a boat and keep summoning iron golems. At nightfall a third villager lies down in its bed, its pressure plate lets go and a trapdoor hides the zombie: the two fall asleep, then see it again from their beds and wake scared, so golems come day and night. Golems appear on a water pad 7 blocks down and fall through its middle down a shaft, too deep for the villagers to sense them, so they summon the next golem at once; at the bottom water carries them sideways along a channel cut through the rock to a pit beside the farm where they burn in a corner under one lava source; the iron drops into a hopper and a chest below it. Nothing is built on the surface.

Properties

StudyMob farms
KindDay-1 iron farm (iron armour on your first day)
Blocks placed920
Box9×42×28 (10584 blocks of space)
Inputs / outputsno input / OUT
Flagsvariation
Design filed1u-drop-side

The design file

on GitHub

Design file (1260 lines)
# Iron farm: 326 iron an hour · 920 blocks · 0.35 an hour per block · 8 iron to build · underground farm, drop then sideways chute
# https://vjeux.github.io/redstonepedia/farms/iron/d1u-drop-side.html
# CIRCUIT: seconds per golem 43.9
name: iron-day1-underground-drop-side-6
access: built
afk: 2.5 12 4.5
circuit: mob-farm iron_ingot
ground: 11
how: golems drop below the villagers' reach, then water carries them sideways to a pit
restart: yes
terrain: cells
port output: 0 -30 17
entity: minecraft:villager 0.5 0.5625 0.5
entity: minecraft:villager 2.5 0.5625 0.5
entity: minecraft:oak_boat 2.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
entity: minecraft:villager 3.5 2 -5.5
origin: -3 0 -8
palette:
  A minecraft:air
  B minecraft:cobblestone_slab[type=bottom,waterlogged=false]
  C minecraft:chest[facing=north,type=single,waterlogged=false]
  D minecraft:cobblestone_slab[type=top,waterlogged=false]
  E minecraft:oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
  F minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  G minecraft:oak_pressure_plate[powered=false]
  H minecraft:hopper[enabled=true,facing=down]
  I minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  J minecraft:oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false]
  K minecraft:oak_wall_sign[facing=east,waterlogged=false]
  L minecraft:lava[level=0]
  M minecraft:oak_wall_sign[facing=south,waterlogged=false]
  N minecraft:red_bed[facing=west,occupied=false,part=foot]
  O minecraft:oak_button[face=wall,facing=east,powered=false]
  P minecraft:red_bed[facing=west,occupied=false,part=head]
  Q minecraft:wall_torch[facing=west]
  R minecraft:red_bed[facing=north,occupied=false,part=foot]
  S minecraft:water[level=0]
  W minecraft:wall_torch[facing=east]
  c minecraft:cobblestone
  o minecraft:oak_button[face=wall,facing=south,powered=false]
  r minecraft:red_bed[facing=north,occupied=false,part=head]
  w minecraft:wall_torch[facing=north]
layer -30:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .AAC
  .
  .
layer -29:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AAwH
  .
  .
layer -28:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA.AAAAAA
  A..AAAAAA
  ...AAAAAS
layer -27:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  A..MAAAAA
  AA.AAAAAA
  ...AAAAAA
layer -26:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .Q.LMAAAA
  AA.KAAAAA
  ...AAAAAA
layer -25:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA.AoAAAA
  .A.OAAAAA
  ...AAAAAA
layer -24:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA.AAAAAA
  A..AAAAAA
  ...AAAAAA
layer -23:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  A..AAAAAA
  AA.AAAAAA
  ...AAAAAA
layer -22:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .A.FFFFFF
  AA.AAAAAA
  ...AAAAAA
layer -21:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ...AAAAAA
  ...AAAAAA
  AA.AAAAAA
  .A.FFFFFF
  ...AAAAAA
layer -20:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  AA.AAAAAA
  A..AAAAAA
  ...AAAAAA
layer -19:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....SAAS
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  A..AAAAAA
  AA.AAAAAA
  ...AAAAAA
layer -18:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  .Q.AAAAAA
  AA.AAAAAA
  ...AAAAAA
layer -17:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  .
  .
  AA
  .A
  .
layer -16:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  A
  .
layer -15:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  A
  AA
  .
layer -14:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .A
  AA
  .
layer -13:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  .A
  .
layer -12:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  A
  .
layer -11:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  A
  AA
  .
layer -10:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .Q
  AA
  .
layer -9:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  .A
  .
layer -8:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ....AAAA
  ....AAAA
  ....AAAA
  ....AAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  A
  .
layer -7:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ...cccccc
  ...cFFFFc
  ...cFAAFc
  ...cFAAFc
  ...cFFFFc
  ...cccccc
  .
  .
  .
  .
  .
  .
  .
  .
  .
  A
  AA
  .
layer -6:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ...SAAAAS
  ...AAAAAA
  ...AAFFAA
  ...AAFFAA
  ...AAAAAA
  ...SAAAAS
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .A
  AA
  .
layer -5:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  .A
  .
layer -4:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  ...AAAAAA
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  A
  .
layer -3:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  A
  AA
  .
layer -2:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .Q
  AA
  .
layer -1:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  .A
  .
layer 0:
  .
  .....B
  .
  .
  .
  .
  ...A.A
  ...A.A
  ...r.r
  ...R.R
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  A
  .
layer 1:
  .....A
  .....A
  .....Jc
  ....AA
  ....AA
  ....AA
  ...DAD
  .
  ...I.I
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  A
  AA
  .
layer 2:
  .
  .
  ......GPN
  .
  ....A
  ...WAA
  ...AAA
  ...A.A
  ...A.A
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .A
  AA
  .
layer 3:
  .
  .
  ......A
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  .A
  .
layer 4:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  A
  .
layer 5:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  A
  AA
  .
layer 6:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .Q
  AA
  .
layer 7:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  .A
  .
layer 8:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  AA
  A
  .
layer 9:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  A
  AA
  .
layer 10:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .A
  AA
  .
layer 11:
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  .
  EE
  .E
  .