REDSTONEPEDIA › Farms › Iron farm

Middle-ground iron farm (the most iron for an evening's build)

931 iron an hour · 993 blocks · 0.94 an hour per block · 46 iron to build · two farms kill their golems where they land and one water channel carries the iron to one chest

Villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest.

Nether quartz: 6; iron: 46. Fits in 6 chunk columns: 35×42×17. Its storage holds 10 hours of iron.

931 iron an hour from a 77-minute build

931 iron an hourIron farm3D view loading (or not available in this browser)

Try it

Press play to watch it work: the villagers sleep at night and panic at the zombie by day, golems spawn and die, and the hoppers carry their iron to the chest; the top right counts the game's time, the golems and the iron. The magenta floor is where a golem can spawn, seen through the blocks (Spawn spots hides it). The chest tagged OUT collects the first copy's iron; every copy has its own chest under its last hopper. In the game, build it and wait near it.

How this design does it: 2 farms side by side, 24 blocks apart, each with its own villagers, zombie and comparator-ring timer; their golems fall to one water channel deep below every farm's sight, which carries them to one lava chamber and one chest.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Pour in the water and the lava (32 bucketfuls) where the view shows them.

Blocks used: chest cobblestone cobblestone slab comparator hopper lava oak boat oak fence gate oak trapdoor observer red bed redstone wire repeater villager water

What it is made of

Each part of this farm, what it takes to build, and the version of it this farm uses: follow a part to see its other versions side by side.

partthis farm'sblocks placedblocks dugbuild time
Villager cageits own · other versions122030 min
Sleep triggerits own · other versions3404 min
Golem spawn areaits own · other versions268011 min
Golem dropits own · other versions294012 min
Kill chamberits own · other versions252012 min
Collectionits own · other versions605 min
Storageits own · other versions703 min
The whole farm98301 h 17 min
Details: how it works, measurements and properties

In depth

villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest

How to try it

Press play to run the farm. The villagers sleep in their beds at night and panic at the zombie by day, golems spawn, fall and die in the lava, and the hoppers carry their iron and poppies to the chest. The chest tagged OUT collects the first copy's iron; every copy has its own chest under its last hopper. The top right shows the game's time, the golems so far and the iron in the chest; the speed menu plays it faster or slower. Drag to look around, pinch or scroll to zoom.

Measurements

On Hard, through rain, thunder and lightning.

metricvaluewhat it means
iron per hour per block0.94iron ingots an hour for each block you place
iron per hour931iron ingots an hour
iron range95% 915-946the range its rate falls in, 95% sure
golems per hour231.5iron golems an hour
seconds per golem15.5the time between two golems
share of ceiling96%how close it comes to the game's limit: one golem every 30 seconds for each group of villagers
modules2groups of villagers that each summon golems on their own
iron per hour per module465iron ingots an hour for each group of villagers
kill15.65 show long a golem lives before the farm kills it, at the longest
kill tailthe longest 18.8 s: no golem outlived 1 min in 3,087 golems (95% bound 0.10% a golem)
golems at the zombie2 of 3,087 golems targeted the farm's zombie
neighbour sightings76 of 3,087 golems sensed by another group (76 sensings, 0.02 a golem)
bill46 iron, 6 quartz, 8 villagers, 8 beds, 2 zombieswhat it costs in survival: iron (hoppers, the bucket and every tool you need), quartz, villagers, beds
payback3 minhow long the farm takes to make back the iron it cost
build time77 min at middle prices (983 placed, 0 dug, 2 lava trips, 8 villagers moved)about how long the build takes: placing and digging its blocks, fetching the lava, moving the villagers in
time to an iron kit79 min (the buildabout how long from starting the build to a full set of iron armour (24 iron), its own iron counted
then24 iron at the card's rate
thenthe trip to the chest)
build minutes77.2
t kit minutes78.9
collecting8 s per trip to the chest (2 x its depth, 8 layers
atthe access's speed)
iron per hour sleeping931
volume per module12,495
entities alive13.4
entities peak18
ironburnt per golem 0.01 (0.3% of the loot; 1 golem in 220)
toolsbucket 3 + iron pickaxe 3the tools you need and the iron each one costs: a bucket for lava and water, shears for leaves, an iron pickaxe for redstone dust
lava sources32lava source blocks to bring: one bucket trip each
materialsNether: quartz in 6 blocksthe stage of the game its materials need: day 1, the Nether (quartz, slime, magma...) or the End
chunk columns6how many 16 x 16 chunk columns it covers
storage9.5 h (175 slots; 233 poppies/h)how long its chests and hoppers hold the iron and poppies before they fill
hoppers per 1000 iron/h8.6hoppers for each 1000 iron an hour: each hopper costs the server a little work every tick
redstone dust52the redstone dust its blocks take to craft (a repeater or a comparator 3, an observer 2, a piston 1...): redstone ore needs an iron pickaxe to mine

Notes from its designer

2 farms side by side, 24 blocks apart, each with its own villagers, zombie and comparator-ring timer; their golems fall to one water channel deep below every farm's sight, which carries them to one lava chamber and one chest.

Properties

StudyMob farms
KindMiddle-ground iron farm (the most iron for an evening's build)
Blocks placed993
Box35×42×17 (24990 blocks of space)
Works facing any way, anywhereno: locational, it depends on where it is built
Inputs / outputsno input / OUT
Flagsvariation
Design filedrop-blades-2

The design file

on GitHub

Design file (803 lines)
# Iron farm: 931 iron an hour · 993 blocks · 0.94 an hour per block · 46 iron to build · two farms kill their golems where they land and one water channel carries the iron to one chest
# https://vjeux.github.io/redstonepedia/farms/iron/drop-blades-2.html
# CIRCUIT: seconds per golem 15.5
name: iron-late-row-shared-2x24
circuit: mob-farm iron_ingot
how: 2 modules in a row share one kill chamber
parts: hide off-delay-ring-L24 + a repeater
restart: yes
port output: 30 -29 2
entity: minecraft:villager 0.5 0.5625 0.5
entity: minecraft:villager 2.5 0.5625 0.5
entity: minecraft:villager 4.5 0.5625 0.5
entity: minecraft:villager -1.5 0.5625 0.5
entity: minecraft:oak_boat 2.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
entity: minecraft:villager 24.5 0.5625 0.5
entity: minecraft:villager 26.5 0.5625 0.5
entity: minecraft:villager 28.5 0.5625 0.5
entity: minecraft:villager 22.5 0.5625 0.5
entity: minecraft:oak_boat 26.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
origin: -3 0 -7
palette:
  A minecraft:cobblestone
  B minecraft:cobblestone_slab[type=bottom,waterlogged=false]
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  D minecraft:comparator[facing=east,mode=compare,powered=false]
  E minecraft:comparator[facing=north,mode=compare,powered=false]
  F minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
  G minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
  H minecraft:hopper[enabled=true,facing=down]
  I minecraft:observer[facing=south,powered=false]
  J minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
  K minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side]
  L minecraft:lava[level=0]
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  R minecraft:red_bed[facing=north,occupied=false,part=foot]
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  T minecraft:repeater[delay=1,facing=west,locked=false,powered=false]
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  W minecraft:water[level=0]
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  h minecraft:hopper[enabled=true,facing=north]
  o minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
  r minecraft:red_bed[facing=north,occupied=false,part=head]
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