REDSTONEPEDIA › Farms › Iron farm

Day-1 iron farm (iron armour on your first day)

302 iron an hour · 480 blocks · 0.63 an hour per block · 11 iron to build · dust-pulse farm dug 11 deep, its kill pit 13 below the beds (needs 45 redstone dust)

Villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest.

To build it: 11 iron in hand, 1 bucket of lava and 3 villagers from the village. Starts by itself the first night. Restarts by itself when you come back after days away.

42 minutes from the first block to a full set of iron armour, then 302 iron an hour · needs 45 redstone dust

302 iron an hourIron farm3D view loading (or not available in this browser)

Try it

Press play to watch it work: the villagers sleep at night and panic at the zombie by day, golems spawn and die, and the hoppers carry their iron to the chest; the top right counts the game's time, the golems and the iron. The magenta floor is where a golem can spawn, seen through the blocks (Spawn spots hides it). The chest tagged OUT, under the last hopper, collects the iron. In the game, build it and wait near it.

How this design does it: 1 module(s); golems spawn on a 6x6 pad 7 below the beds and fall through its dry hole into a pit corner 13 below the beds under one lava source.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Pour in the water and the lava where the view shows them.

Blocks used: chest cobblestone cobblestone slab hopper lava oak boat oak button oak fence gate oak pressure plate oak trapdoor oak wall sign red bed redstone torch redstone wire repeater torch villager wall torch water

What it is made of

Each part of this farm, what it takes to build, and the version of it this farm uses: follow a part to see its other versions side by side.

partthis farm'sblocks placedblocks dugbuild time
Villager cagedust-pulse cage, 2 watching villagers (regular)193814 min
Sleep triggerits own · other versions3204 min
Golem spawn area6x6 dry floor 7 below the beds4003 min
Golem dropopen drop 5 blocks down to the kill251164 min
Kill chamberlava corner after a 6-block drop (the villagers still see it)13774 min
Collectionits own · other versions203 min
Accessspiral staircase with a fence-gate hatch34804 min
At the farm's spot17 cobblestone slabs capping stray golem spots and 19 cobblestone seals36157counted above
The whole farm20146836 min
Details: how it works, measurements and properties

In depth

villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest

How to try it

Press play to run the farm. The villagers sleep in their beds at night and panic at the zombie by day, golems spawn, fall and die in the lava, and the hoppers carry their iron and poppies to the chest. The chest tagged OUT, under the last hopper, collects the iron. The top right shows the game's time, the golems so far and the iron in the chest; the speed menu plays it faster or slower. Drag to look around, pinch or scroll to zoom.

Measurements

On Hard, through rain, thunder and lightning.

metricvaluewhat it means
iron per hour per block0.63iron ingots an hour for each block you place
iron per hour302iron ingots an hour
iron range95% 299-306the range its rate falls in, 95% sure
golems per hour76.1iron golems an hour
seconds per golem47.3the time between two golems
share of ceiling63%how close it comes to the game's limit: one golem every 30 seconds for each group of villagers
modules1groups of villagers that each summon golems on their own
iron per hour per module302iron ingots an hour for each group of villagers
kill15.45 show long a golem lives before the farm kills it, at the longest
kill tailthe longest 24.25 s: no golem outlived 1 min in 12,180 golems (95% bound 0.02% a golem)
golems at the zombie0 of 12,180 golems targeted the farm's zombie
lipsnone (no golem stands dry beside a current)
restarts after a missed nightyeswhether it starts again by itself after a night its villagers could not sleep (rain at dusk, a storm, you away)
restarts after days awayyes (unloaded or not tickingwhether it starts again by itself when you come back after days away
backby day or at night: the first golem 0.0-0.1 h after the return)
rainclear day 302 iron/h; rain day 302 iron/h; thunder day 300 iron/hiron an hour on a clear day, a rainy day and a stormy day
lightningabout 0.0 iron lost per thunderstorm; no villager ever turned into a witch; the zombie's boat broken never; a fire that can reach the farm (its flammable blocks or mobs or drop path) about every 5,542 game days; site note: a fire on the site that cannot reach the farm about every 7.6 game days; AFK spot struck: about every 1,627 game days (a 7 x 7 opaque non-flammable roof over the player's column with its block 4 above the player's feet prevents it: a single block over its column does not); no natural flammable block lies on a fire's way to the farm; a skeleton trap horse on the farm about every 2,568 game days (every 37 game days of thunder; a lightning rod topping its column within 128 blocks prevents it); a skeleton trap horse that triggers (within 10 blocks of the AFK spot) about every 3,877 game days (a lightning rod within 128 blocks topping its column takes the bolts: none then); the farm breaks in about 5,542 game days (a fire reaching the farm first); thunderstorms 1.4% of the time (5 min 10.55 s each on average)what thunderstorms cost: the iron a strike burns, and how often a strike turns a villager into a witch, breaks the zombie's boat or starts a fire
thunder loss1.9iron lost for each hour of thunder
sunburnnever (the zombie never sees the sky)whether the zombie can burn in daylight
fireneverwhether the lava can set the farm on fire
bill11 iron, 0 quartz, 3 villagers, 3 beds, 1 zombiewhat it costs in survival: iron (hoppers, the bucket and every tool you need), quartz, villagers, beds
payback2 minhow long the farm takes to make back the iron it cost
build time36 min at day-1 prices (201 placed with 17 cobblestone slabs capping stray golem spots and 19 cobblestone seals, 468 dug, 1 lava trips, 3 villagers moved; the most: 3 villager_moved 540 s, 468 dig 468 s, 201 place 201 s, 1 zombie 180 s, 1 hopper 154 s, 7 repeater 140 s, 1 lava_trip 120 s, 1 tool:bucket 90 s)about how long the build takes: placing and digging its blocks, fetching the lava, moving the villagers in
time to an iron kit42 min at the cheapest spot (from dawn of day 1 until the chest holds 24 iron; runs 41-42 min; 41-42 min over the 12 nearest spots)about how long from starting the build to a full set of iron armour (24 iron), its own iron counted
build minutes36.4
t kit minutes41.5
collecting26 s per trip to the chest (2 x its depth, 27 layers
atthe access's speed)
iron per hour sleeping303
volume per module4,752
entities alive5.4
entities peak8
ironburnt per golem 0.01 (0.3% of the loot; 1 golem in 196)
toolsbucket 3 + iron pickaxe 3the tools you need and the iron each one costs: a bucket for lava and water, shears for leaves, an iron pickaxe for redstone dust
lava sources1lava source blocks to bring: one bucket trip each
materialsday 1the stage of the game its materials need: day 1, the Nether (quartz, slime, magma...) or the End
chunk columns1how many 16 x 16 chunk columns it covers
storage5.1 h (32 slots; 77 poppies/h)how long its chests and hoppers hold the iron and poppies before they fill
hoppers per 1000 iron/h3.3hoppers for each 1000 iron an hour: each hopper costs the server a little work every tick
spotvillage-edge at -347 61 246 (the cheapest of the 12 nearest valid spots)
exposuresin village-edge (-347,246): C2 entry baby zombie 1 cells
bat315
cavespider 1
creeper1
fox1
pillager1
skeleton1
slime1
zombie1; C4 presence village villager 600 cells
villagegolem 1,281; C5 reach baby zombie 2 cells
cavespider 2
pillager2
skeleton2
slime2
zombie2; C6 pickup baby zombie 8 cells
fox8
pillager8
skeleton8
villagevillager 8
zombie8; C8 creepers creeper 134 cells
creeper106; C9 endermen an enderman 24 cells; C10 flyers phantom 1 cells; C11 fire lightning 3 cells
build minutesflat 35.8
villagersleft 5
hostilebreak days exposed: C2 entry; C8 creepers; C9 endermen
real gameyes, in rain and in thunder tooit works in the real game too, in rain and in thunder
redstone dust45the redstone dust its blocks take to craft (a repeater or a comparator 3, an observer 2, a piston 1...): redstone ore needs an iron pickaxe to mine

Notes from its designer

1 module(s); golems spawn on a 6x6 pad 7 below the beds and fall through its dry hole into a pit corner 13 below the beds under one lava source.

Properties

StudyMob farms
KindDay-1 iron farm (iron armour on your first day)
Blocks placed480
Box11×27×16 (4752 blocks of space)
Inputs / outputsno input / OUT
Flagsvariation
Design filedust-pulse-dug10

The design file

on GitHub

Design file (513 lines)
# Iron farm: 302 iron an hour · 480 blocks · 0.63 an hour per block · 11 iron to build · dust-pulse farm dug 11 deep, its kill pit 13 below the beds (needs 45 redstone dust)
# https://vjeux.github.io/redstonepedia/farms/iron/dust-pulse-dug10.html
# CIRCUIT: seconds per golem 47.4
name: pulsewr-s2b0-pad6f7x1-pit13-n1-dug11
access: built
afk: 2.5 12 4.5
circuit: mob-farm iron_ingot day-1
ground: 11
how: golems burn in a corner of their pit
restart: yes
terrain: cells
port output: 1 -15 3
entity: minecraft:villager 0.5 0.5625 0.5
entity: minecraft:villager 2.5 0.5625 0.5
entity: minecraft:oak_boat 1.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
entity: minecraft:villager -1.5 0 -0.5
origin: -4 0 -8
palette:
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  c minecraft:cobblestone
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  t minecraft:torch
  w minecraft:wall_torch[facing=east]
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