REDSTONEPEDIA › Farms › Iron farm

Day-1 iron farm (iron armour on your first day)

442 iron an hour · 665 blocks · 0.67 an hour per block · 11 iron to build · dust-pulse farm with three watchers, its kill below the villagers' range, dug 11 deep (needs 44 redstone dust)

Villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest.

To build it: 11 iron in hand, 1 bucket of lava and 4 villagers from the village. Starts by itself the first night. Restarts by itself when you come back after days away.

47 minutes from the first block to a full set of iron armour, then 442 iron an hour · needs 44 redstone dust

442 iron an hourIron farm3D view loading (or not available in this browser)

Try it

Press play to watch it work: the villagers sleep at night and panic at the zombie by day, golems spawn and die, and the hoppers carry their iron to the chest; the top right counts the game's time, the golems and the iron. The magenta floor is where a golem can spawn, seen through the blocks (Spawn spots hides it). The chest tagged OUT, under the last hopper, collects the iron. In the game, build it and wait near it.

How this design does it: 1 module(s); golems spawn on a 6x6 pad 7 below the beds and fall through its dry hole into a pit corner 21 below the beds under one lava source.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Pour in the water and the lava where the view shows them.

Blocks used: chest cobblestone cobblestone slab hopper lava oak boat oak button oak fence gate oak pressure plate oak trapdoor oak wall sign red bed redstone torch redstone wire repeater torch villager wall torch water

What it is made of

Each part of this farm, what it takes to build, and the version of it this farm uses: follow a part to see its other versions side by side.

partthis farm'sblocks placedblocks dugbuild time
Villager cagedust-pulse cage, 3 watching villagers (regular)245918 min
Sleep triggerits own · other versions3104 min
Golem spawn area6x6 dry floor 7 below the beds4003 min
Golem dropopen drop 13 blocks down to the kill262446 min
Kill chamberlava corner after a 14-block drop (out of the villagers' range)11774 min
Collectionits own · other versions203 min
Accessspiral staircase with a fence-gate hatch431035 min
At the farm's spot8 cobblestone slabs capping stray golem spots and 17 cobblestone seals25167counted above
The whole farm20265043 min
Details: how it works, measurements and properties

In depth

villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest

How to try it

Press play to run the farm. The villagers sleep in their beds at night and panic at the zombie by day, golems spawn, fall and die in the lava, and the hoppers carry their iron and poppies to the chest. The chest tagged OUT, under the last hopper, collects the iron. The top right shows the game's time, the golems so far and the iron in the chest; the speed menu plays it faster or slower. Drag to look around, pinch or scroll to zoom.

Measurements

On Hard, through rain, thunder and lightning.

metricvaluewhat it means
iron per hour per block0.67iron ingots an hour for each block you place
iron per hour442iron ingots an hour
iron range95% 439-446the range its rate falls in, 95% sure
golems per hour110.5iron golems an hour
seconds per golem32.6the time between two golems
share of ceiling92%how close it comes to the game's limit: one golem every 30 seconds for each group of villagers
modules1groups of villagers that each summon golems on their own
iron per hour per module442iron ingots an hour for each group of villagers
kill15.85 show long a golem lives before the farm kills it, at the longest
kill tailthe longest 25.2 s: no golem outlived 1 min in 17,687 golems (95% bound 0.02% a golem)
golems at the zombie0 of 17,687 golems targeted the farm's zombie
lipsnone (no golem stands dry beside a current)
restarts after a missed nightyeswhether it starts again by itself after a night its villagers could not sleep (rain at dusk, a storm, you away)
restarts after days awayyes (unloaded or not tickingwhether it starts again by itself when you come back after days away
backby day or at night: the first golem 0.0-0.1 h after the return)
rainclear day 442 iron/h; rain day 439 iron/h; thunder day 440 iron/hiron an hour on a clear day, a rainy day and a stormy day
lightningabout 0.0 iron lost per thunderstorm; no villager ever turned into a witch; the zombie's boat broken never; a fire that can reach the farm (its flammable blocks or mobs or drop path) about every 4,938 game days; site note: a fire on the site that cannot reach the farm about every 7.6 game days; AFK spot struck: about every 1,627 game days (a 7 x 7 opaque non-flammable roof over the player's column with its block 4 above the player's feet prevents it: a single block over its column does not); no natural flammable block lies on a fire's way to the farm; a skeleton trap horse on the farm about every 2,439 game days (every 35 game days of thunder; a lightning rod topping its column within 128 blocks prevents it); a skeleton trap horse that triggers (within 10 blocks of the AFK spot) about every 3,890 game days (a lightning rod within 128 blocks topping its column takes the bolts: none then); the farm breaks in about 4,938 game days (a fire reaching the farm first); thunderstorms 1.4% of the time (5 min 10.55 s each on average)what thunderstorms cost: the iron a strike burns, and how often a strike turns a villager into a witch, breaks the zombie's boat or starts a fire
thunder loss3.1iron lost for each hour of thunder
sunburnnever (the zombie never sees the sky)whether the zombie can burn in daylight
fireneverwhether the lava can set the farm on fire
bill11 iron, 0 quartz, 4 villagers, 4 beds, 1 zombiewhat it costs in survival: iron (hoppers, the bucket and every tool you need), quartz, villagers, beds
payback1 minhow long the farm takes to make back the iron it cost
build time43 min at day-1 prices (202 placed with 8 cobblestone slabs capping stray golem spots and 17 cobblestone seals, 650 dug, 1 lava trips, 4 villagers moved; the most: 4 villager_moved 720 s, 650 dig 650 s, 202 place 202 s, 1 zombie 180 s, 1 hopper 154 s, 7 repeater 140 s, 1 lava_trip 120 s, 1 tool:bucket 90 s)about how long the build takes: placing and digging its blocks, fetching the lava, moving the villagers in
time to an iron kit47 min at the cheapest spot (from dawn of day 1 until the chest holds 24 iron; runs 47-47 min; 47-48 min over the 12 nearest spots)about how long from starting the build to a full set of iron armour (24 iron), its own iron counted
build minutes43.0
t kit minutes46.8
collecting33 s per trip to the chest (2 x its depth, 35 layers
atthe access's speed)
iron per hour sleeping442
volume per module6,720
entities alive6.5
entities peak9
ironburnt per golem 0.02 (0.4% of the loot; 1 golem in 144)
toolsbucket 3 + iron pickaxe 3the tools you need and the iron each one costs: a bucket for lava and water, shears for leaves, an iron pickaxe for redstone dust
lava sources1lava source blocks to bring: one bucket trip each
materialsday 1the stage of the game its materials need: day 1, the Nether (quartz, slime, magma...) or the End
chunk columns1how many 16 x 16 chunk columns it covers
storage3.5 h (32 slots; 111 poppies/h)how long its chests and hoppers hold the iron and poppies before they fill
hoppers per 1000 iron/h2.3hoppers for each 1000 iron an hour: each hopper costs the server a little work every tick
spotvillage-edge at -345 61 246 (the cheapest of the 12 nearest valid spots)
exposuresin village-edge (-345,246): C2 entry baby zombie 1 cells
bat456
cavespider 1
creeper1
fox1
pillager1
skeleton1
slime1
zombie1; C4 presence village villager 623 cells
villagegolem 1,389; C6 pickup baby zombie 11 cells
fox11
pillager11
skeleton11
villagevillager 11
zombie11; C8 creepers creeper 134 cells
creeper113; C9 endermen an enderman 32 cells; C10 flyers phantom 1 cells; C11 fire lightning 3 cells
build minutesflat 42.5
villagersleft 4
hostilebreak days exposed: C2 entry; C8 creepers; C9 endermen
real gameyes, in rain and in thunder tooit works in the real game too, in rain and in thunder
redstone dust44the redstone dust its blocks take to craft (a repeater or a comparator 3, an observer 2, a piston 1...): redstone ore needs an iron pickaxe to mine

Notes from its designer

1 module(s); golems spawn on a 6x6 pad 7 below the beds and fall through its dry hole into a pit corner 21 below the beds under one lava source.

Properties

StudyMob farms
KindDay-1 iron farm (iron armour on your first day)
Blocks placed665
Box12×35×16 (6720 blocks of space)
Inputs / outputsno input / OUT
Flagsvariation
Design filedust-pulse-three-watchers

The design file

on GitHub

Design file (650 lines)
# Iron farm: 442 iron an hour · 665 blocks · 0.67 an hour per block · 11 iron to build · dust-pulse farm with three watchers, its kill below the villagers' range, dug 11 deep (needs 44 redstone dust)
# https://vjeux.github.io/redstonepedia/farms/iron/dust-pulse-three-watchers.html
# CIRCUIT: seconds per golem 32.6
name: pulsewr-s3b0-pad6f7x-1-pit21-n1-dug11
access: built
afk: 2.5 12 4.5
circuit: mob-farm iron_ingot day-1
ground: 11
how: golems fall out of sight into a lava pit
restart: yes
terrain: cells
port output: 0 -23 3
entity: minecraft:villager 0.5 0.5625 0.5
entity: minecraft:villager 2.5 0.5625 0.5
entity: minecraft:villager 4.5 0.5625 0.5
entity: minecraft:oak_boat 2.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
entity: minecraft:villager -1.5 0 -0.5
origin: -5 0 -8
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  Z minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]
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  t minecraft:torch
  w minecraft:wall_torch[facing=east]
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