REDSTONEPEDIA › Farms › Iron farm
Middle-ground iron farm (the most iron for an evening's build)
441 iron an hour · 615 blocks · 0.72 an hour per block · 16 iron to build · golems fall out of sight to a lava blade
Villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest.
440 iron an hour on a rainy day, 439 in a thunderstorm. Nether quartz: 3; iron: 16. Fits in 2 chunk columns: 11×27×17. Restarts by itself when you come back after days away. Its storage holds 4 hours of iron.
441 iron an hour from a 27-minute build
Try it
Press play to watch it work: the villagers sleep at night and panic at the zombie by day, golems spawn and die, and the hoppers carry their iron to the chest; the top right counts the game's time, the golems and the iron. The magenta floor is where a golem can spawn, seen through the blocks (Spawn spots hides it). The chest tagged OUT, under the last hopper, collects the iron. In the game, build it and wait near it.
How this design does it: Golems fall out of sight to a lava blade.
Build it
Download .litematic Download the design as text
The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.
Pour in the water and the lava (4 bucketfuls) where the view shows them.
Blocks used: chest cobblestone cobblestone slab comparator hopper lava oak boat oak fence gate oak trapdoor observer red bed redstone wire repeater torch villager water
What it is made of
Each part of this farm, what it takes to build, and the version of it this farm uses: follow a part to see its other versions side by side.
| part | this farm's | blocks placed | blocks dug | build time |
|---|---|---|---|---|
| Villager cage | its own · other versions | 75 | 94 | 15 min |
| Sleep trigger | its own · other versions | 17 | 0 | 2 min |
| Golem spawn area | its own · other versions | 25 | 0 | 1 min |
| Golem drop | its own · other versions | 23 | 293 | 4 min |
| Kill chamber | its own · other versions | 12 | 68 | 2 min |
| Collection | its own · other versions | 3 | 0 | 2 min |
| At the farm's spot | 25 cobblestone slabs capping stray golem spots and 1 glass caps in water and 20 cobblestone seals | 51 | 270 | counted above |
| The whole farm | 206 | 725 | 27 min |
Details: how it works, measurements and properties
In depth
villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest
How to try it
Press play to run the farm. The villagers sleep in their beds at night and panic at the zombie by day, golems spawn, fall and die in the lava, and the hoppers carry their iron and poppies to the chest. The chest tagged OUT, under the last hopper, collects the iron. The top right shows the game's time, the golems so far and the iron in the chest; the speed menu plays it faster or slower. Drag to look around, pinch or scroll to zoom.
Measurements
On Hard, through rain, thunder and lightning.
| metric | value | what it means |
|---|---|---|
| iron per hour per block | 0.72 | iron ingots an hour for each block you place |
| iron per hour | 441 | iron ingots an hour |
| iron range | 95% 438-445 | the range its rate falls in, 95% sure |
| golems per hour | 110.6 | iron golems an hour |
| seconds per golem | 32.6 | the time between two golems |
| share of ceiling | 92% | how close it comes to the game's limit: one golem every 30 seconds for each group of villagers |
| modules | 1 | groups of villagers that each summon golems on their own |
| iron per hour per module | 441 | iron ingots an hour for each group of villagers |
| kill | 17.1 s | how long a golem lives before the farm kills it, at the longest |
| kill tail | the longest 20.75 s: no golem outlived 1 min in 11,793 golems (95% bound 0.03% a golem) | |
| golems at the zombie | 0 of 11,793 golems targeted the farm's zombie | |
| lips | none (no golem stands dry beside a current) | |
| restarts after a missed night | yes | whether it starts again by itself after a night its villagers could not sleep (rain at dusk, a storm, you away) |
| restarts after days away | yes (unloaded or not ticking | whether it starts again by itself when you come back after days away |
| back | by day or at night: the first golem 0.0-0.1 h after the return) | |
| rain | clear day 441 iron/h; rain day 440 iron/h; thunder day 439 iron/h | iron an hour on a clear day, a rainy day and a stormy day |
| lightning | about 0.0 iron lost per thunderstorm; no villager ever turned into a witch; the zombie's boat broken never; a fire that can reach the farm (its flammable blocks or mobs or drop path) never; site note: a fire on the site that cannot reach the farm about every 12 game days; AFK spot struck: about every 15,946 game days (a 7 x 7 opaque non-flammable roof over the player's column with its block 4 above the player's feet prevents it: a single block over its column does not); no natural flammable block lies on a fire's way to the farm; a skeleton trap horse on the farm about every 585,451 game days (every 8,366 game days of thunder; a lightning rod topping its column within 128 blocks prevents it); a skeleton trap horse that triggers (within 10 blocks of the AFK spot) about every 3,996 game days (a lightning rod within 128 blocks topping its column takes the bolts: none then); lightning never breaks the farm; thunderstorms 1.4% of the time (5 min 10.55 s each on average) | what thunderstorms cost: the iron a strike burns, and how often a strike turns a villager into a witch, breaks the zombie's boat or starts a fire |
| thunder loss | 0.0 | iron lost for each hour of thunder |
| sunburn | never (the zombie never sees the sky) | whether the zombie can burn in daylight |
| fire | never | whether the lava can set the farm on fire |
| bill | 16 iron, 3 quartz, 4 villagers, 4 beds, 1 zombie | what it costs in survival: iron (hoppers, the bucket and every tool you need), quartz, villagers, beds |
| payback | 2 min | how long the farm takes to make back the iron it cost |
| build time | 27 min at day-1 prices (206 placed with 25 cobblestone slabs capping stray golem spots and 1 glass caps in water and 20 cobblestone seals, 725 dug (the stair down to the chest: 96 dug, 5 placed), 1 lava trips, 4 villagers moved; the most: 4 villager_moved 480 s, 725 dig 362 s, 206 place 206 s, 1 zombie 120 s, 2 hopper 104 s, 1 lava_trip 60 s, 196 travel:stairs 49 s, 4 red_bed 39 s) | about how long the build takes: placing and digging its blocks, fetching the lava, moving the villagers in |
| time to an iron kit | 30 min at the cheapest spot (from dawn of day 1 until the chest holds 24 iron; runs 30-31 min; 30-32 min over the 12 nearest spots) | about how long from starting the build to a full set of iron armour (24 iron), its own iron counted |
| build minutes | 26.6 | |
| t kit minutes | 30.3 | |
| collecting | 16 s per trip to the chest (2 x its depth, 33 layers | |
| at | the access's speed) | |
| iron per hour sleeping | 449 | |
| volume per module | 5,049 | |
| entities alive | 6.6 | |
| entities peak | 8 | |
| tools | bucket 3 + iron pickaxe 3 | the tools you need and the iron each one costs: a bucket for lava and water, shears for leaves, an iron pickaxe for redstone dust |
| lava sources | 4 | lava source blocks to bring: one bucket trip each |
| materials | Nether: quartz in 3 blocks | the stage of the game its materials need: day 1, the Nether (quartz, slime, magma...) or the End |
| chunk columns | 2 | how many 16 x 16 chunk columns it covers |
| storage | 4.1 h (37 slots; 110 poppies/h) | how long its chests and hoppers hold the iron and poppies before they fill |
| hoppers per 1000 iron/h | 4.5 | hoppers for each 1000 iron an hour: each hopper costs the server a little work every tick |
| spot | plains at -289 63 231 (the cheapest of the 12 nearest valid spots) | |
| exposures | in plains (-289,231): C2 entry baby zombie 127 cells | |
| bat | 536 | |
| cave | spider 148 | |
| fox | 148 | |
| slime | 149; C3 sight baby zombie 20 cells; C4 presence village villager 643 cells | |
| village | golem 505; C5 reach baby zombie 46 cells | |
| baby | zombie 4 | |
| cave | spider 67 | |
| pillager | 7 | |
| skeleton | 7 | |
| slime | 83 | |
| zombie | 7; C6 pickup village villager 9 cells; C8 creepers creeper 21 cells | |
| creeper | 44; C9 endermen an enderman 11 cells | |
| build minutes | flat 26.6 | |
| villagers | left 0 | |
| hostile | break days exposed: C2 entry; C5 reach; C8 creepers; C9 endermen | |
| redstone dust | 26 | the redstone dust its blocks take to craft (a repeater or a comparator 3, an observer 2, a piston 1...): redstone ore needs an iron pickaxe to mine |
Properties
| Study | Mob farms |
|---|---|
| Kind | Middle-ground iron farm (the most iron for an evening's build) |
| Blocks placed | 615 |
| Box | 11×27×17 (5049 blocks of space) |
| Works facing any way, anywhere | no: locational, it depends on where it is built |
| Inputs / outputs | no input / OUT |
| Flags | variation |
| Design file | module-underground |
The design file
Design file (533 lines)
# Iron farm: 441 iron an hour · 615 blocks · 0.72 an hour per block · 16 iron to build · golems fall out of sight to a lava blade
# https://vjeux.github.io/redstonepedia/farms/iron/module-underground.html
# CIRCUIT: seconds per golem 32.6
name: iron-module-underground
afk: 1 9 0
circuit: mob-farm iron_ingot
ground: 8
how: golems fall out of sight to a lava blade
parts: hide off-delay-ring-L24 + a repeater
restart: yes
sample: plains
terrain: rock
port output: 3 -24 1
entity: minecraft:villager 0.5 0.5625 0.5
entity: minecraft:villager 2.5 0.5625 0.5
entity: minecraft:villager 4.5 0.5625 0.5
entity: minecraft:villager -1.5 0.5625 0.5
entity: minecraft:oak_boat 2.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
origin: -4 0 -8
palette:
A minecraft:air
B minecraft:cobblestone_slab[type=bottom,waterlogged=false]
C minecraft:chest[facing=north,type=single,waterlogged=false]
D minecraft:comparator[facing=east,mode=compare,powered=false]
E minecraft:comparator[facing=north,mode=compare,powered=false]
F minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
G minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
H minecraft:hopper[enabled=true,facing=down]
I minecraft:observer[facing=south,powered=false]
J minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
K minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side]
L minecraft:lava[level=0]
M minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]
N minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]
O minecraft:oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
P minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]
Q minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=none]
R minecraft:red_bed[facing=north,occupied=false,part=foot]
S minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
T minecraft:repeater[delay=1,facing=west,locked=false,powered=false]
U minecraft:repeater[delay=2,facing=south,locked=false,powered=false]
W minecraft:water[level=0]
c minecraft:cobblestone
h minecraft:hopper[enabled=true,facing=east]
o minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
r minecraft:red_bed[facing=north,occupied=false,part=head]
t minecraft:torch
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