REDSTONEPEDIA › Farms › Iron farm › Villager carousel (in progress) › Release controller
Release controller
The redstone that sends the villagers out 3 by 3: each golem pulse releases the 3 head carts, then moves the 18-cart queue up 3 slots in three steps; a missed golem falls back to a timed release, and an early one is held.
Part of the villager carousel, an iron farm still being built: this part as it stands today, with what it measured.
Real redstone; tested on its own; its golem input is driven by the test bench and its outputs light lamps; not yet connected to the queue.
Sends the queue's front 3 villagers to the station after each golem, then moves the queue up 3; ignores a repeated signal, holds an early golem until the queue has moved, sends them anyway if a slot gets no golem, and does nothing until the first golem after it is built. Build step: put 23 stone in its hopper
Sends the queue's front 3 villagers to the station after each golem, then moves the queue up 3; ignores a repeated signal, holds an early golem until the queue has moved, sends them anyway if a slot gets no golem, and does nothing until the first golem after it is built. Build step: put 23 stone in its hopperRelease controller
| stage | Middle |
|---|---|
| release window | 4 game ticks after the golem for 34 game ticks |
| queue steps | 42/62/82 game ticks after the golem 10 game ticks each |
| merge window | 58 game ticks (2.9 s) |
| early golem held to | 92 game ticks (4.6 s) |
| fallback | 106 game ticks (5.3 s) |
| blocks placed | 309 |
| size | 12×2×36 |
Sends the queue's front 3 villagers to the station after each golem, then moves the queue up 3; ignores a repeated signal, holds an early golem until the queue has moved, sends them anyway if a slot gets no golem, and does nothing until the first golem after it is built
Sends the queue's front 3 villagers to the station after each golem, then moves the queue up 3; ignores a repeated signal, holds an early golem until the queue has moved, sends them anyway if a slot gets no golem, and does nothing until the first golem after it is builtRelease controller
| stage | Middle |
|---|---|
| release window | 4 game ticks after the golem for 36 game ticks |
| queue steps | 42/62/82 game ticks after the golem 12 game ticks each |
| merge window | 58 game ticks (2.9 s) |
| early golem held to | 92 game ticks (4.6 s) |
| fallback | 106 game ticks (5.3 s) |
| blocks placed | 261 |
| size | 12×2×36 |
Sends the queue's front 3 villagers to the station after each golem, then moves the queue up 3; ignores a repeated signal, holds an early golem until the queue has moved, and sends them anyway if a slot gets no golem
Sends the queue's front 3 villagers to the station after each golem, then moves the queue up 3; ignores a repeated signal, holds an early golem until the queue has moved, and sends them anyway if a slot gets no golemRelease controller
| stage | Middle |
|---|---|
| release window | 4 game ticks after the golem for 34 game ticks |
| queue steps | 42/62/82 game ticks after the golem 10 game ticks each |
| merge window | 58 game ticks (2.9 s) |
| early golem held to | 92 game ticks (4.6 s) |
| fallback | 104 game ticks (5.2 s) |
| blocks placed | 215 |
| size | 10×2×32 |