REDSTONEPEDIA › Farms › Iron farm › Villager carousel (in progress) › Bed siding
Bed siding
The one bed of the farm, beside the loop: each night every villager's cart turns off into it by turns; the villager is dropped beside the bed, sleeps, is woken by a zombie behind an iron hatch that opens and shuts by itself, gets back into its own cart, and waits there until its group passes again.
Part of the villager carousel, an iron farm still being built: this part as it stands today, with what it measured.
Real redstone; tested on its own; arrivals and release are driven by the test bench; not yet joined to the loop.
Bed siding on its test bench: the bench launches each villager's cart in and releases it; the siding's own redstone switches the track, the hatch and the drop, and sends a cart out if the scheduler's force signal comes while its villager is still awake; all 21 villagers share the one bed, set up by hand at build time
bed siding on its test bench: the bench launches each villager's cart in and releases it; the siding's own redstone switches the track, the hatch and the drop, and sends a cart out if the scheduler's force signal comes while its villager is still awake; all 21 villagers share the one bed, set up by hand at build timeBed siding
| stage | Middle |
|---|---|
| visits ok | 12,600 of 12,600 (100 worlds × 6 nights, each villager once a night: every villager slept, woke and got back into its own cart) |
| all | 21 keep the shared bed at every dawn and midday |
| ready after arrival | 108-282 game ticks (the loop allows 500) |
| nap | 20-67 game ticks |
| waiting villagers panicking | 99.5% of night ticks |
| leaves at | 0.28-0.44 blocks a tick; a villager that cannot sleep is back on the slot with its cart 47-51 game ticks after the force signal and past the exit 55-58 game ticks after it (672 of 672 by day) |
| stray golem spawn spots | none |
| blocks placed | 262 (the give-up 20, the long nap path 8) |
| size | 14×9×13 |
| shared-bed setup | 20 break-and-replace steps |