REDSTONEPEDIA › Farms › Iron farm
Middle-ground iron farm (the most iron for an evening's build)
919 iron an hour · 888 blocks · 1.0 an hour per block · 46 iron to build · two farms drop their golems into one water channel that carries them to one lava chamber and one chest
Villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest.
Nether quartz: 6; iron: 46. Fits in 6 chunk columns: 37×43×17. Its storage holds 10 hours of iron.
919 iron an hour from a 71-minute build
Try it
Press play to watch it work: the villagers sleep at night and panic at the zombie by day, golems spawn and die, and the hoppers carry their iron to the chest; the top right counts the game's time, the golems and the iron. The magenta floor is where a golem can spawn, seen through the blocks (Spawn spots hides it). The chest tagged OUT collects the first copy's iron; every copy has its own chest under its last hopper. In the game, build it and wait near it.
How this design does it: 2 farms side by side, 24 blocks apart, each with its own villagers, zombie and comparator-ring timer; their golems fall to one water channel deep below every farm's sight, which carries them to one lava chamber and one chest.
Build it
Download .litematic Download the design as text
The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.
Pour in the water and the lava (4 bucketfuls) where the view shows them.
Blocks used: chest cobblestone cobblestone slab comparator hopper lava oak boat oak fence gate oak trapdoor observer red bed redstone wire repeater villager water
What it is made of
Each part of this farm, what it takes to build, and the version of it this farm uses: follow a part to see its other versions side by side.
| part | this farm's | blocks placed | blocks dug | build time |
|---|---|---|---|---|
| Villager cage | its own · other versions | 122 | 0 | 30 min |
| Sleep trigger | its own · other versions | 34 | 0 | 4 min |
| Golem spawn area | its own · other versions | 268 | 0 | 11 min |
| Golem drop | its own · other versions | 347 | 0 | 14 min |
| Kill chamber | its own · other versions | 94 | 0 | 5 min |
| Collection | its own · other versions | 6 | 0 | 5 min |
| Storage | its own · other versions | 7 | 0 | 3 min |
| The whole farm | 878 | 0 | 1 h 11 min |
Details: how it works, measurements and properties
In depth
villagers scared by a zombie summon iron golems; the farm kills them and collects their iron in a chest
How to try it
Press play to run the farm. The villagers sleep in their beds at night and panic at the zombie by day, golems spawn, fall and die in the lava, and the hoppers carry their iron and poppies to the chest. The chest tagged OUT collects the first copy's iron; every copy has its own chest under its last hopper. The top right shows the game's time, the golems so far and the iron in the chest; the speed menu plays it faster or slower. Drag to look around, pinch or scroll to zoom.
Measurements
On Hard, through rain, thunder and lightning.
| metric | value | what it means |
|---|---|---|
| iron per hour per block | 1.03 | iron ingots an hour for each block you place |
| iron per hour | 919 | iron ingots an hour |
| iron range | 95% 904-934 | the range its rate falls in, 95% sure |
| golems per hour | 231.2 | iron golems an hour |
| seconds per golem | 15.6 | the time between two golems |
| share of ceiling | 96% | how close it comes to the game's limit: one golem every 30 seconds for each group of villagers |
| modules | 2 | groups of villagers that each summon golems on their own |
| iron per hour per module | 460 | iron ingots an hour for each group of villagers |
| kill | 34.15 s | how long a golem lives before the farm kills it, at the longest |
| kill tail | the longest 56.75 s: no golem outlived 1 min in 3,083 golems (95% bound 0.10% a golem) | |
| golems at the zombie | 0 of 3,083 golems targeted the farm's zombie | |
| neighbour sightings | 87 of 3,083 golems sensed by another group (87 sensings, 0.03 a golem) | |
| bill | 46 iron, 6 quartz, 8 villagers, 8 beds, 2 zombies | what it costs in survival: iron (hoppers, the bucket and every tool you need), quartz, villagers, beds |
| payback | 3 min | how long the farm takes to make back the iron it cost |
| build time | 71 min at middle prices (878 placed, 0 dug, 1 lava trips, 8 villagers moved) | about how long the build takes: placing and digging its blocks, fetching the lava, moving the villagers in |
| time to an iron kit | 73 min (the build | about how long from starting the build to a full set of iron armour (24 iron), its own iron counted |
| then | 24 iron at the card's rate | |
| then | the trip to the chest) | |
| build minutes | 71.2 | |
| t kit minutes | 72.9 | |
| collecting | 8 s per trip to the chest (2 x its depth, 8 layers | |
| at | the access's speed) | |
| iron per hour sleeping | 922 | |
| volume per module | 13,524 | |
| entities alive | 14.3 | |
| entities peak | 16 | |
| tools | bucket 3 + iron pickaxe 3 | the tools you need and the iron each one costs: a bucket for lava and water, shears for leaves, an iron pickaxe for redstone dust |
| lava sources | 4 | lava source blocks to bring: one bucket trip each |
| materials | Nether: quartz in 6 blocks | the stage of the game its materials need: day 1, the Nether (quartz, slime, magma...) or the End |
| chunk columns | 6 | how many 16 x 16 chunk columns it covers |
| storage | 9.7 h (175 slots; 227 poppies/h) | how long its chests and hoppers hold the iron and poppies before they fill |
| hoppers per 1000 iron/h | 8.7 | hoppers for each 1000 iron an hour: each hopper costs the server a little work every tick |
| redstone dust | 52 | the redstone dust its blocks take to craft (a repeater or a comparator 3, an observer 2, a piston 1...): redstone ore needs an iron pickaxe to mine |
Notes from its designer
2 farms side by side, 24 blocks apart, each with its own villagers, zombie and comparator-ring timer; their golems fall to one water channel deep below every farm's sight, which carries them to one lava chamber and one chest.
Properties
| Study | Mob farms |
|---|---|
| Kind | Middle-ground iron farm (the most iron for an evening's build) |
| Blocks placed | 888 |
| Box | 37×43×17 (27047 blocks of space) |
| Works facing any way, anywhere | no: locational, it depends on where it is built |
| Inputs / outputs | no input / OUT |
| Flags | variation, faster than the smallest of its value |
| Design file | water-channel-2 |
The design file
Design file (821 lines)
# Iron farm: 919 iron an hour · 888 blocks · 1.0 an hour per block · 46 iron to build · two farms drop their golems into one water channel that carries them to one lava chamber and one chest
# https://vjeux.github.io/redstonepedia/farms/iron/water-channel-2.html
# CIRCUIT: seconds per golem 15.6
name: iron-late-row-channel-2x24
circuit: mob-farm iron_ingot
how: 2 modules in a row send their golems to one kill chamber
parts: hide off-delay-ring-L24 + a repeater
restart: yes
port output: 31 -30 1
entity: minecraft:villager 0.5 0.5625 0.5
entity: minecraft:villager 2.5 0.5625 0.5
entity: minecraft:villager 4.5 0.5625 0.5
entity: minecraft:villager -1.5 0.5625 0.5
entity: minecraft:oak_boat 2.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
entity: minecraft:villager 24.5 0.5625 0.5
entity: minecraft:villager 26.5 0.5625 0.5
entity: minecraft:villager 28.5 0.5625 0.5
entity: minecraft:villager 22.5 0.5625 0.5
entity: minecraft:oak_boat 26.5 0.5 -6.8 {Passengers:[{id:"minecraft:zombie"}]}
origin: -3 0 -7
palette:
A minecraft:cobblestone_slab[type=bottom,waterlogged=false]
B minecraft:comparator[facing=east,mode=compare,powered=false]
C minecraft:chest[facing=north,type=single,waterlogged=false]
D minecraft:comparator[facing=north,mode=compare,powered=false]
E minecraft:hopper[enabled=true,facing=west]
F minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false]
G minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false]
H minecraft:hopper[enabled=true,facing=down]
I minecraft:observer[facing=south,powered=false]
J minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
K minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side]
L minecraft:lava[level=0]
M minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]
N minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]
O minecraft:oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
P minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]
Q minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=none]
R minecraft:red_bed[facing=north,occupied=false,part=foot]
S minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
T minecraft:repeater[delay=1,facing=west,locked=false,powered=false]
U minecraft:repeater[delay=2,facing=south,locked=false,powered=false]
W minecraft:water[level=0]
c minecraft:cobblestone
h minecraft:hopper[enabled=true,facing=east]
o minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
r minecraft:red_bed[facing=north,occupied=false,part=head]
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