REDSTONEPEDIA › Circuits › Memory and counters

Counter: counts pulses and reacts on a set count

every 14th pulse · 28 blocks

The output's on/off pattern repeats every 14 input pulses: on for 7 of them, off for the other 7.

fits in 5×4×4

every 14th pulseCounter3D view loading (or not available in this browser)

Every size 39

The best design for each size: pick one to see it.

sizeblocksnumbers
every 2nd3 blocks
every 3rd11 blocks
every 4th6 blocks
every 5th19 blocks
every 6th14 blocks
every 7th25 blocks
every 8th9 blocks
every 9th23 blocks
every 10th22 blocks
every 11th23 blocks
every 12th17 blocks
every 13th23 blocks
every 14th (this page)28 blocks
every 15th23 blocks
every 16th12 blocks
every 17th23 blocks
every 18th26 blocks
every 19th23 blocks
every 20th25 blocks
every 21st23 blocks
every 22nd23 blocks
every 23rd23 blocks
every 24th20 blocks
every 25th23 blocks
every 26th23 blocks
every 27th23 blocks
every 28th23 blocks
every 30th23 blocks
every 32nd15 blocks
every 33rd23 blocks
every 34th23 blocks
every 36th29 blocks
every 38th23 blocks
every 39th23 blocks
every 40th28 blocks
every 45th23 blocks
every 48th23 blocks
every 100th23 blocks
every 576th23 blocks

Try it

Hold IN under the view for a long press, tap it for a short one: tap it 14 times and OUT goes through one on-off cycle (the box marked OUT turns red while the output is on). Press play under the view to watch a demo on a loop; touch any other control to take over. Its count is the number of items in its droppers: they pass the items one way per pulse, and the numbers over them show how many each holds. Load another number of items (stone here) to make it react on that count.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Comes loaded with 1 stone in its containers: the download includes it; building it by hand, put it in first.

Blocks used: comparator copper bulb dropper glass hopper redstone wire stone

Details: how it works, measurements and properties

In depth

It counts input pulses: the output's state repeats every 14 input pulses: after each pulse it is on for 7 of them and off for the other 7. In other words, it divides the number of pulses by 14.

Use it to do something every 14th time, or to slow a fast clock down 14 times.

How to try it

Press play under the view to watch the demo on a loop (the badge reads demo with the step it is on; the same sequence is drawn as a timing diagram below). Touch any control to stop it and try the circuit yourself.

To try it: press and hold the IN button of the bar (or the cell tagged IN) to power that input; a quick tap sends a short 2-tick pulse.

Inputs are tagged in lime; the output is tagged OUT: the redstone lamp in that cell (the view adds it to show the output) lights while the output is on (the output strip by the demo badge shows its last 40 game ticks, 2 seconds). Drag to look around, pinch or scroll to zoom, step one game tick at a time with the step button.

Inputs and output over time

The input follows this schedule (the 3D view's demo plays the same). Lime: an input is on; orange: the output is on (taller = a stronger signal, 1 to 15). Time runs left to right in game ticks (20 ticks = 1 s).

press 3 200press 11 200INOUTticks01002003004005006007008009001000110012001300140015001600170018001900200021002200230024002500

Swipe the diagram sideways: the whole sequence lasts 2556 ticks (2 min 7.8 s).

Step by step (57 lines)
pulse 1: output 1 (level 15)
pulse 2: output 1 (level 15)
pulse 3: output 1 (level 15)
pulse 4: output 1 (level 15)
pulse 5: output 1 (level 15)
pulse 6: output 1 (level 15)
pulse 7: output 0 (level 0), changed
pulse 8: output 0 (level 0)
pulse 9: output 0 (level 0)
pulse 10: output 0 (level 0)
pulse 11: output 0 (level 0)
pulse 12: output 0 (level 0)
pulse 13: output 0 (level 0)
pulse 14: output 1 (level 15), changed
pulse 15: output 1 (level 15)
pulse 16: output 1 (level 15)
pulse 17: output 1 (level 15)
pulse 18: output 1 (level 15)
pulse 19: output 1 (level 15)
pulse 20: output 1 (level 15)
pulse 21: output 0 (level 0), changed
pulse 22: output 0 (level 0)
pulse 23: output 0 (level 0)
pulse 24: output 0 (level 0)
pulse 25: output 0 (level 0)
pulse 26: output 0 (level 0)
pulse 27: output 0 (level 0)
pulse 28: output 1 (level 15), changed
pulse 29: output 1 (level 15)
pulse 30: output 1 (level 15)
pulse 31: output 1 (level 15)
pulse 32: output 1 (level 15)
pulse 33: output 1 (level 15)
pulse 34: output 1 (level 15)
pulse 35: output 0 (level 0), changed
pulse 36: output 0 (level 0)
pulse 37: output 0 (level 0)
pulse 38: output 0 (level 0)
pulse 39: output 0 (level 0)
pulse 40: output 0 (level 0)
pulse 41: output 0 (level 0)
pulse 42: output 1 (level 15), changed
pulse 43: output 1 (level 15)
press 1 20: output 1 (level 15)
press 2 30: output 1 (level 15)
press 3 200: output 1 (level 15)
press 4 20: output 1 (level 15)
press 5 30: output 1 (level 15)
press 6 20: output 0 (level 0), changed
press 7 30: output 0 (level 0)
press 8 20: output 0 (level 0)
press 9 20: output 0 (level 0)
press 10 30: output 0 (level 0)
press 11 200: output 0 (level 0)
press 12 20: output 0 (level 0)
press 13 30: output 1 (level 15), changed
press 14 20: output 1 (level 15)

Measurements

metricvaluewhat it means
N14how many input pulses one output cycle takes
outputlevel every 14 pulseshow the output shows the count: toggles (flips every N), pulses (one pulse every N) or level (its state repeats every N)
countsone pulse per N
on7 of 14

Properties

StudyMemory and counters
KindCounter: counts pulses and reacts on a set count
Blocks placed28 (not counting the input levers or buttons and the lamp the view adds)
Box5×4×4 (80 blocks of space)
Made of (the blocks that change state)comparator, copper bulb, dropper, hopper, redstone wire
Inputs / outputsIN (repeater) / OUT
Design filecounter14-ring7-bulb1-sealed

The design file

on GitHub

Design file (44 lines)
# Counter: every 14th pulse · 28 blocks
# https://vjeux.github.io/redstonepedia/circuits/memory/counter14-ring7-bulb1-sealed.html
name: counter14-ring7-bulb1-sealed
circuit: counter 14
port input: 0 0 0
port output: 4 1 -2
nbt: 0 1 -2 {Items:[{Slot:0b,id:"minecraft:stone",count:1}]}
origin: -1 0 -3
palette:
  A minecraft:dropper[facing=south,triggered=false]
  B minecraft:dropper[facing=up,triggered=false]
  C minecraft:comparator[facing=west,mode=compare,powered=false]
  D minecraft:dropper[facing=east,triggered=false]
  E minecraft:dropper[facing=west,triggered=false]
  F minecraft:hopper[enabled=true,facing=north]
  G minecraft:glass
  H minecraft:hopper[enabled=true,facing=down]
  I minecraft:hopper[enabled=true,facing=south]
  J minecraft:hopper[enabled=true,facing=west]
  R minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
  S minecraft:stone
  W minecraft:waxed_copper_bulb[lit=false,powered=false]
  d minecraft:dropper[facing=north,triggered=false]
  h minecraft:hopper[enabled=true,facing=east]
layer -1:
  .
  .
  .S
  .
layer 0:
  .BJ
  ASd.S
  IRF
  B.d
layer 1:
  .IG
  HECWC
  G.G
  hDH
layer 2:
  .G
  G
  .
  G.G