REDSTONEPEDIA › Circuits › Memory and counters

Counter: counts pulses and reacts on a set count

every 48th pulse · 23 blocks

The output's on/off pattern repeats every 48 input pulses: on for 24 of them, off for the other 24.

fits in 11×4×2

every 48th pulseCounter3D view loading (or not available in this browser)

Every size 39

The best design for each size: pick one to see it.

sizeblocksnumbers
every 2nd3 blocks
every 3rd11 blocks
every 4th6 blocks
every 5th19 blocks
every 6th14 blocks
every 7th25 blocks
every 8th9 blocks
every 9th23 blocks
every 10th22 blocks
every 11th23 blocks
every 12th17 blocks
every 13th23 blocks
every 14th28 blocks
every 15th23 blocks
every 16th12 blocks
every 17th23 blocks
every 18th26 blocks
every 19th23 blocks
every 20th25 blocks
every 21st23 blocks
every 22nd23 blocks
every 23rd23 blocks
every 24th20 blocks
every 25th23 blocks
every 26th23 blocks
every 27th23 blocks
every 28th23 blocks
every 30th23 blocks
every 32nd15 blocks
every 33rd23 blocks
every 34th23 blocks
every 36th29 blocks
every 38th23 blocks
every 39th23 blocks
every 40th28 blocks
every 45th23 blocks
every 48th (this page)23 blocks
every 100th23 blocks
every 576th23 blocks

Try it

Hold IN under the view for a long press, tap it for a short one: the demo counts the 48 pulses for you: pick 100× in the speed dropdown and watch OUT change (the box marked OUT turns red while the output is on). Press play under the view to watch a demo on a loop; touch any other control to take over. Its count is the number of items in its droppers: they pass the items one way per pulse, and the numbers over them show how many each holds. Load another number of items (stone here) to make it react on that count.

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Comes loaded with 1 stone in its containers: the download includes it; building it by hand, put it in first.

Blocks used: comparator copper bulb dropper glass hopper stone

Details: how it works, measurements and properties

In depth

It counts input pulses: the output's state repeats every 48 input pulses: after each pulse it is on for 24 of them and off for the other 24. In other words, it divides the number of pulses by 48.

Use it to do something every 48th time, or to slow a fast clock down 48 times.

How to try it

Press play under the view to watch the demo on a loop (the badge reads demo with the step it is on; the same sequence is drawn as a timing diagram below). Touch any control to stop it and try the circuit yourself.

To try it: press and hold the IN button of the bar (or the cell tagged IN) to power that input; a quick tap sends a short 2-tick pulse.

Inputs are tagged in lime; the output is tagged OUT: the redstone lamp in that cell (the view adds it to show the output) lights while the output is on (the output strip by the demo badge shows its last 40 game ticks, 2 seconds). Drag to look around, pinch or scroll to zoom, step one game tick at a time with the step button.

Inputs and output over time

The input follows this schedule (the 3D view's demo plays the same). Lime: an input is on; orange: the output is on (taller = a stronger signal, 1 to 15). Time runs left to right in game ticks (20 ticks = 1 s).

press 3 200press 11 200press 19 200press 27 200press 35 200press 43 200INOUTticks0100200300400500600700800900100011001200130014001500160017001800190020002100220023002400250026002700280029003000310032003300340035003600370038003900400041004200430044004500460047004800490050005100520053005400550056005700580059006000610062006300640065006600670068006900700071007200730074007500760077007800790080008100820083008400

Swipe the diagram sideways: the whole sequence lasts 8438 ticks (7 min 1.9 s).

Step by step (193 lines)
pulse 1: output 1 (level 15)
pulse 2: output 1 (level 15)
pulse 3: output 1 (level 15)
pulse 4: output 1 (level 15)
pulse 5: output 1 (level 15)
pulse 6: output 1 (level 15)
pulse 7: output 1 (level 15)
pulse 8: output 1 (level 15)
pulse 9: output 1 (level 15)
pulse 10: output 1 (level 15)
pulse 11: output 1 (level 15)
pulse 12: output 1 (level 15)
pulse 13: output 1 (level 15)
pulse 14: output 1 (level 15)
pulse 15: output 1 (level 15)
pulse 16: output 1 (level 15)
pulse 17: output 1 (level 15)
pulse 18: output 1 (level 15)
pulse 19: output 1 (level 15)
pulse 20: output 1 (level 15)
pulse 21: output 1 (level 15)
pulse 22: output 1 (level 15)
pulse 23: output 1 (level 15)
pulse 24: output 0 (level 0), changed
pulse 25: output 0 (level 0)
pulse 26: output 0 (level 0)
pulse 27: output 0 (level 0)
pulse 28: output 0 (level 0)
pulse 29: output 0 (level 0)
pulse 30: output 0 (level 0)
pulse 31: output 0 (level 0)
pulse 32: output 0 (level 0)
pulse 33: output 0 (level 0)
pulse 34: output 0 (level 0)
pulse 35: output 0 (level 0)
pulse 36: output 0 (level 0)
pulse 37: output 0 (level 0)
pulse 38: output 0 (level 0)
pulse 39: output 0 (level 0)
pulse 40: output 0 (level 0)
pulse 41: output 0 (level 0)
pulse 42: output 0 (level 0)
pulse 43: output 0 (level 0)
pulse 44: output 0 (level 0)
pulse 45: output 0 (level 0)
pulse 46: output 0 (level 0)
pulse 47: output 0 (level 0)
pulse 48: output 1 (level 15), changed
pulse 49: output 1 (level 15)
pulse 50: output 1 (level 15)
pulse 51: output 1 (level 15)
pulse 52: output 1 (level 15)
pulse 53: output 1 (level 15)
pulse 54: output 1 (level 15)
pulse 55: output 1 (level 15)
pulse 56: output 1 (level 15)
pulse 57: output 1 (level 15)
pulse 58: output 1 (level 15)
pulse 59: output 1 (level 15)
pulse 60: output 1 (level 15)
pulse 61: output 1 (level 15)
pulse 62: output 1 (level 15)
pulse 63: output 1 (level 15)
pulse 64: output 1 (level 15)
pulse 65: output 1 (level 15)
pulse 66: output 1 (level 15)
pulse 67: output 1 (level 15)
pulse 68: output 1 (level 15)
pulse 69: output 1 (level 15)
pulse 70: output 1 (level 15)
pulse 71: output 1 (level 15)
pulse 72: output 0 (level 0), changed
pulse 73: output 0 (level 0)
pulse 74: output 0 (level 0)
pulse 75: output 0 (level 0)
pulse 76: output 0 (level 0)
pulse 77: output 0 (level 0)
pulse 78: output 0 (level 0)
pulse 79: output 0 (level 0)
pulse 80: output 0 (level 0)
pulse 81: output 0 (level 0)
pulse 82: output 0 (level 0)
pulse 83: output 0 (level 0)
pulse 84: output 0 (level 0)
pulse 85: output 0 (level 0)
pulse 86: output 0 (level 0)
pulse 87: output 0 (level 0)
pulse 88: output 0 (level 0)
pulse 89: output 0 (level 0)
pulse 90: output 0 (level 0)
pulse 91: output 0 (level 0)
pulse 92: output 0 (level 0)
pulse 93: output 0 (level 0)
pulse 94: output 0 (level 0)
pulse 95: output 0 (level 0)
pulse 96: output 1 (level 15), changed
pulse 97: output 1 (level 15)
pulse 98: output 1 (level 15)
pulse 99: output 1 (level 15)
pulse 100: output 1 (level 15)
pulse 101: output 1 (level 15)
pulse 102: output 1 (level 15)
pulse 103: output 1 (level 15)
pulse 104: output 1 (level 15)
pulse 105: output 1 (level 15)
pulse 106: output 1 (level 15)
pulse 107: output 1 (level 15)
pulse 108: output 1 (level 15)
pulse 109: output 1 (level 15)
pulse 110: output 1 (level 15)
pulse 111: output 1 (level 15)
pulse 112: output 1 (level 15)
pulse 113: output 1 (level 15)
pulse 114: output 1 (level 15)
pulse 115: output 1 (level 15)
pulse 116: output 1 (level 15)
pulse 117: output 1 (level 15)
pulse 118: output 1 (level 15)
pulse 119: output 1 (level 15)
pulse 120: output 0 (level 0), changed
pulse 121: output 0 (level 0)
pulse 122: output 0 (level 0)
pulse 123: output 0 (level 0)
pulse 124: output 0 (level 0)
pulse 125: output 0 (level 0)
pulse 126: output 0 (level 0)
pulse 127: output 0 (level 0)
pulse 128: output 0 (level 0)
pulse 129: output 0 (level 0)
pulse 130: output 0 (level 0)
pulse 131: output 0 (level 0)
pulse 132: output 0 (level 0)
pulse 133: output 0 (level 0)
pulse 134: output 0 (level 0)
pulse 135: output 0 (level 0)
pulse 136: output 0 (level 0)
pulse 137: output 0 (level 0)
pulse 138: output 0 (level 0)
pulse 139: output 0 (level 0)
pulse 140: output 0 (level 0)
pulse 141: output 0 (level 0)
pulse 142: output 0 (level 0)
pulse 143: output 0 (level 0)
pulse 144: output 1 (level 15), changed
pulse 145: output 1 (level 15)
press 1 20: output 1 (level 15)
press 2 30: output 1 (level 15)
press 3 200: output 1 (level 15)
press 4 20: output 1 (level 15)
press 5 30: output 1 (level 15)
press 6 20: output 1 (level 15)
press 7 30: output 1 (level 15)
press 8 20: output 1 (level 15)
press 9 20: output 1 (level 15)
press 10 30: output 1 (level 15)
press 11 200: output 1 (level 15)
press 12 20: output 1 (level 15)
press 13 30: output 1 (level 15)
press 14 20: output 1 (level 15)
press 15 30: output 1 (level 15)
press 16 20: output 1 (level 15)
press 17 20: output 1 (level 15)
press 18 30: output 1 (level 15)
press 19 200: output 1 (level 15)
press 20 20: output 1 (level 15)
press 21 30: output 1 (level 15)
press 22 20: output 1 (level 15)
press 23 30: output 0 (level 0), changed
press 24 20: output 0 (level 0)
press 25 20: output 0 (level 0)
press 26 30: output 0 (level 0)
press 27 200: output 0 (level 0)
press 28 20: output 0 (level 0)
press 29 30: output 0 (level 0)
press 30 20: output 0 (level 0)
press 31 30: output 0 (level 0)
press 32 20: output 0 (level 0)
press 33 20: output 0 (level 0)
press 34 30: output 0 (level 0)
press 35 200: output 0 (level 0)
press 36 20: output 0 (level 0)
press 37 30: output 0 (level 0)
press 38 20: output 0 (level 0)
press 39 30: output 0 (level 0)
press 40 20: output 0 (level 0)
press 41 20: output 0 (level 0)
press 42 30: output 0 (level 0)
press 43 200: output 0 (level 0)
press 44 20: output 0 (level 0)
press 45 30: output 0 (level 0)
press 46 20: output 0 (level 0)
press 47 30: output 1 (level 15), changed
press 48 20: output 1 (level 15)

Measurements

metricvaluewhat it means
N48how many input pulses one output cycle takes
outputlevel every 48 pulseshow the output shows the count: toggles (flips every N), pulses (one pulse every N) or level (its state repeats every N)
countsone pulse per N
on24 of 48

Properties

StudyMemory and counters
KindCounter: counts pulses and reacts on a set count
Blocks placed23 (not counting the input levers or buttons and the lamp the view adds)
Box11×4×2 (88 blocks of space)
Made of (the blocks that change state)comparator, copper bulb, dropper, hopper
Inputs / outputsIN (repeater) / OUT
Design filecounter48-ring3-bulb4-sealed

The design file

on GitHub

Design file (31 lines)
# Counter: every 48th pulse · 23 blocks
# https://vjeux.github.io/redstonepedia/circuits/memory/counter48-ring3-bulb4-sealed.html
name: counter48-ring3-bulb4-sealed
circuit: counter 48
port input: 0 0 0
port output: -11 0 0
nbt: -1 0 0 {Items:[{Slot:0b,id:"minecraft:stone",count:1}]}
origin: -10 0 -1
palette:
  A minecraft:dropper[facing=west,triggered=false]
  B minecraft:hopper[enabled=true,facing=south]
  C minecraft:comparator[facing=east,mode=compare,powered=false]
  D minecraft:dropper[facing=north,triggered=false]
  G minecraft:glass
  H minecraft:hopper[enabled=true,facing=down]
  S minecraft:stone
  W minecraft:waxed_copper_bulb[lit=false,powered=false]
  d minecraft:dropper[facing=up,triggered=false]
  h minecraft:hopper[enabled=true,facing=east]
layer -1:
  .
  S.S.S.S.S
layer 0:
  .........hd
  CWCWCWCWCD
layer 1:
  .........GB
  .........HA
layer 2:
  ..........G
  .........G