REDSTONEPEDIA › Circuits › Memory and counters
Counter: counts pulses and reacts on a set count
every 36th pulse · 29 blocks
The output's on/off pattern repeats every 36 input pulses: on for 18 of them, off for the other 18.
fits in 10×4×3
Every size 39
The best design for each size: pick one to see it.
| size | blocks | numbers |
|---|---|---|
| every 2nd | 3 blocks | |
| every 3rd | 11 blocks | |
| every 4th | 6 blocks | |
| every 5th | 19 blocks | |
| every 6th | 14 blocks | |
| every 7th | 25 blocks | |
| every 8th | 9 blocks | |
| every 9th | 23 blocks | |
| every 10th | 22 blocks | |
| every 11th | 23 blocks | |
| every 12th | 17 blocks | |
| every 13th | 23 blocks | |
| every 14th | 28 blocks | |
| every 15th | 23 blocks | |
| every 16th | 12 blocks | |
| every 17th | 23 blocks | |
| every 18th | 26 blocks | |
| every 19th | 23 blocks | |
| every 20th | 25 blocks | |
| every 21st | 23 blocks | |
| every 22nd | 23 blocks | |
| every 23rd | 23 blocks | |
| every 24th | 20 blocks | |
| every 25th | 23 blocks | |
| every 26th | 23 blocks | |
| every 27th | 23 blocks | |
| every 28th | 23 blocks | |
| every 30th | 23 blocks | |
| every 32nd | 15 blocks | |
| every 33rd | 23 blocks | |
| every 34th | 23 blocks | |
| every 36th (this page) | 29 blocks | |
| every 38th | 23 blocks | |
| every 39th | 23 blocks | |
| every 40th | 28 blocks | |
| every 45th | 23 blocks | |
| every 48th | 23 blocks | |
| every 100th | 23 blocks | |
| every 576th | 23 blocks |
Try it
Hold IN under the view for a long press, tap it for a short one: the demo counts the 36 pulses for you: pick 100× in the speed dropdown and watch OUT change (the box marked OUT turns red while the output is on). Press play under the view to watch a demo on a loop; touch any other control to take over. Its count is the number of items in its droppers: they pass the items one way per pulse, and the numbers over them show how many each holds. Load another number of items (stone here) to make it react on that count.
Build it
Download .litematic Download the design as text
The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.
Comes loaded with 2 stone in its containers: the download includes them; building it by hand, put them in first.
Blocks used: comparator copper bulb dropper glass hopper stone
Details: how it works, measurements and properties
In depth
It counts input pulses: the output's state repeats every 36 input pulses: after each pulse it is on for 18 of them and off for the other 18. In other words, it divides the number of pulses by 36.
Use it to do something every 36th time, or to slow a fast clock down 36 times.
How to try it
Press play under the view to watch the demo on a loop (the badge reads demo with the step it is on; the same sequence is drawn as a timing diagram below). Touch any control to stop it and try the circuit yourself.
To try it: press and hold the IN button of the bar (or the cell tagged IN) to power that input; a quick tap sends a short 2-tick pulse.
Inputs are tagged in lime; the output is tagged OUT: the redstone lamp in that cell (the view adds it to show the output) lights while the output is on (the output strip by the demo badge shows its last 40 game ticks, 2 seconds). Drag to look around, pinch or scroll to zoom, step one game tick at a time with the step button.
Inputs and output over time
The input follows this schedule (the 3D view's demo plays the same). Lime: an input is on; orange: the output is on (taller = a stronger signal, 1 to 15). Time runs left to right in game ticks (20 ticks = 1 s).
Swipe the diagram sideways: the whole sequence lasts 8317 ticks (6 min 55.85 s).
Step by step (145 lines)
pulse 1: output 1 (level 15) pulse 2: output 1 (level 15) pulse 3: output 1 (level 15) pulse 4: output 1 (level 15) pulse 5: output 1 (level 15) pulse 6: output 1 (level 15) pulse 7: output 1 (level 15) pulse 8: output 1 (level 15) pulse 9: output 1 (level 15) pulse 10: output 1 (level 15) pulse 11: output 1 (level 15) pulse 12: output 1 (level 15) pulse 13: output 1 (level 15) pulse 14: output 1 (level 15) pulse 15: output 0 (level 0), changed pulse 16: output 0 (level 0) pulse 17: output 0 (level 0) pulse 18: output 0 (level 0) pulse 19: output 0 (level 0) pulse 20: output 0 (level 0) pulse 21: output 0 (level 0) pulse 22: output 0 (level 0) pulse 23: output 0 (level 0) pulse 24: output 0 (level 0) pulse 25: output 0 (level 0) pulse 26: output 0 (level 0) pulse 27: output 0 (level 0) pulse 28: output 0 (level 0) pulse 29: output 0 (level 0) pulse 30: output 0 (level 0) pulse 31: output 0 (level 0) pulse 32: output 0 (level 0) pulse 33: output 1 (level 15), changed pulse 34: output 1 (level 15) pulse 35: output 1 (level 15) pulse 36: output 1 (level 15) pulse 37: output 1 (level 15) pulse 38: output 1 (level 15) pulse 39: output 1 (level 15) pulse 40: output 1 (level 15) pulse 41: output 1 (level 15) pulse 42: output 1 (level 15) pulse 43: output 1 (level 15) pulse 44: output 1 (level 15) pulse 45: output 1 (level 15) pulse 46: output 1 (level 15) pulse 47: output 1 (level 15) pulse 48: output 1 (level 15) pulse 49: output 1 (level 15) pulse 50: output 1 (level 15) pulse 51: output 0 (level 0), changed pulse 52: output 0 (level 0) pulse 53: output 0 (level 0) pulse 54: output 0 (level 0) pulse 55: output 0 (level 0) pulse 56: output 0 (level 0) pulse 57: output 0 (level 0) pulse 58: output 0 (level 0) pulse 59: output 0 (level 0) pulse 60: output 0 (level 0) pulse 61: output 0 (level 0) pulse 62: output 0 (level 0) pulse 63: output 0 (level 0) pulse 64: output 0 (level 0) pulse 65: output 0 (level 0) pulse 66: output 0 (level 0) pulse 67: output 0 (level 0) pulse 68: output 0 (level 0) pulse 69: output 1 (level 15), changed pulse 70: output 1 (level 15) pulse 71: output 1 (level 15) pulse 72: output 1 (level 15) pulse 73: output 1 (level 15) pulse 74: output 1 (level 15) pulse 75: output 1 (level 15) pulse 76: output 1 (level 15) pulse 77: output 1 (level 15) pulse 78: output 1 (level 15) pulse 79: output 1 (level 15) pulse 80: output 1 (level 15) pulse 81: output 1 (level 15) pulse 82: output 1 (level 15) pulse 83: output 1 (level 15) pulse 84: output 1 (level 15) pulse 85: output 1 (level 15) pulse 86: output 1 (level 15) pulse 87: output 0 (level 0), changed pulse 88: output 0 (level 0) pulse 89: output 0 (level 0) pulse 90: output 0 (level 0) pulse 91: output 0 (level 0) pulse 92: output 0 (level 0) pulse 93: output 0 (level 0) pulse 94: output 0 (level 0) pulse 95: output 0 (level 0) pulse 96: output 0 (level 0) pulse 97: output 0 (level 0) pulse 98: output 0 (level 0) pulse 99: output 0 (level 0) pulse 100: output 0 (level 0) pulse 101: output 0 (level 0) pulse 102: output 0 (level 0) pulse 103: output 0 (level 0) pulse 104: output 0 (level 0) pulse 105: output 1 (level 15), changed pulse 106: output 1 (level 15) pulse 107: output 1 (level 15) pulse 108: output 1 (level 15) pulse 109: output 1 (level 15) press 1 20: output 1 (level 15) press 2 30: output 1 (level 15) press 3 200: output 1 (level 15) press 4 20: output 1 (level 15) press 5 30: output 1 (level 15) press 6 20: output 1 (level 15) press 7 30: output 1 (level 15) press 8 20: output 1 (level 15) press 9 20: output 1 (level 15) press 10 30: output 1 (level 15) press 11 200: output 1 (level 15) press 12 20: output 1 (level 15) press 13 30: output 1 (level 15) press 14 20: output 0 (level 0), changed press 15 30: output 0 (level 0) press 16 20: output 0 (level 0) press 17 20: output 0 (level 0) press 18 30: output 0 (level 0) press 19 200: output 0 (level 0) press 20 20: output 0 (level 0) press 21 30: output 0 (level 0) press 22 20: output 0 (level 0) press 23 30: output 0 (level 0) press 24 20: output 0 (level 0) press 25 20: output 0 (level 0) press 26 30: output 0 (level 0) press 27 200: output 0 (level 0) press 28 20: output 0 (level 0) press 29 30: output 0 (level 0) press 30 20: output 0 (level 0) press 31 30: output 0 (level 0) press 32 20: output 1 (level 15), changed press 33 20: output 1 (level 15) press 34 30: output 1 (level 15) press 35 200: output 1 (level 15) press 36 20: output 1 (level 15)
Measurements
| metric | value | what it means |
|---|---|---|
| N | 36 | how many input pulses one output cycle takes |
| output | level every 36 pulses | how the output shows the count: toggles (flips every N), pulses (one pulse every N) or level (its state repeats every N) |
| counts | one pulse per N | |
| on | 18 of 36 |
Properties
| Study | Memory and counters |
|---|---|
| Kind | Counter: counts pulses and reacts on a set count |
| Blocks placed | 29 (not counting the input levers or buttons and the lamp the view adds) |
| Box | 10×4×3 (120 blocks of space) |
| Made of (the blocks that change state) | comparator, copper bulb, dropper, hopper |
| Inputs / outputs | IN (repeater) / OUT |
| Design file | counter36-ring3-ring3-bulb2-sealed |
The design file
Design file (38 lines)
# Counter: every 36th pulse · 29 blocks
# https://vjeux.github.io/redstonepedia/circuits/memory/counter36-ring3-ring3-bulb2-sealed.html
name: counter36-ring3-ring3-bulb2-sealed
circuit: counter 36
port input: 0 0 0
port output: -10 0 0
nbt: -4 0 0 {Items:[{Slot:0b,id:"minecraft:stone",count:1}]}
nbt: -1 0 0 {Items:[{Slot:0b,id:"minecraft:stone",count:1}]}
origin: -9 0 -1
palette:
A minecraft:dropper[facing=up,triggered=false]
B minecraft:dropper[facing=west,triggered=false]
C minecraft:comparator[facing=east,mode=compare,powered=false]
D minecraft:dropper[facing=north,triggered=false]
E minecraft:hopper[enabled=true,facing=north]
F minecraft:hopper[enabled=true,facing=south]
G minecraft:glass
H minecraft:hopper[enabled=true,facing=down]
S minecraft:stone
W minecraft:waxed_copper_bulb[lit=false,powered=false]
d minecraft:dropper[facing=south,triggered=false]
h minecraft:hopper[enabled=true,facing=east]
layer -1:
.
S.S.S..S
.
layer 0:
........hA
CWCWCASCD
.....EB
layer 1:
........GF
.....hd.HB
.....GH
layer 2:
.........G
.....G..G
......G