REDSTONEPEDIA › Circuits › Memory and counters

Counter: counts pulses and reacts on a set count

every 32nd pulse · 15 blocks

The output's on/off pattern repeats every 32 input pulses: on for 16 of them, off for the other 16.

made of comparator, copper bulb · fits in 10×2×1

every 32nd pulseCounter3D view loading (or not available in this browser)

Every size 39

The best design for each size: pick one to see it.

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every 2nd3 blocks
every 3rd11 blocks
every 4th6 blocks
every 5th19 blocks
every 6th14 blocks
every 7th25 blocks
every 8th9 blocks
every 9th23 blocks
every 10th22 blocks
every 11th23 blocks
every 12th17 blocks
every 13th23 blocks
every 14th28 blocks
every 15th23 blocks
every 16th12 blocks
every 17th23 blocks
every 18th26 blocks
every 19th23 blocks
every 20th25 blocks
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every 23rd23 blocks
every 24th20 blocks
every 25th23 blocks
every 26th23 blocks
every 27th23 blocks
every 28th23 blocks
every 30th23 blocks
every 32nd (this page)15 blocks
every 33rd23 blocks
every 34th23 blocks
every 36th29 blocks
every 38th23 blocks
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every 40th28 blocks
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every 100th23 blocks
every 576th23 blocks

Try it

Hold IN under the view for a long press, tap it for a short one: the demo counts the 32 pulses for you: pick 100× in the speed dropdown and watch OUT change (the box marked OUT turns red while the output is on). Press play under the view to watch a demo on a loop; touch any other control to take over.

How this design does it: A chain of five bulb T flip-flops (bulb + comparator each), each comparator toggling the next bulb; the last comparator is on for sixteen pulse windows and off for sixteen (level style, period 32).

Build it

Download .litematic Download the design as text

The .litematic opens in Litematica (Minecraft 26.3): every block of the design in one region. The text file is the same build written as plain text, block by block.

Blocks used: comparator copper bulb stone

Details: how it works, measurements and properties

In depth

It counts input pulses: the output's state repeats every 32 input pulses: after each pulse it is on for 16 of them and off for the other 16. In other words, it divides the number of pulses by 32.

Use it to do something every 32nd time, or to slow a fast clock down 32 times.

How to try it

Press play under the view to watch the demo on a loop (the badge reads demo with the step it is on; the same sequence is drawn as a timing diagram below). Touch any control to stop it and try the circuit yourself.

To try it: press and hold the IN button of the bar (or the cell tagged IN) to power that input; a quick tap sends a short 2-tick pulse.

Inputs are tagged in lime; the output is tagged OUT: the redstone lamp in that cell (the view adds it to show the output) lights while the output is on (the output strip by the demo badge shows its last 40 game ticks, 2 seconds). Drag to look around, pinch or scroll to zoom, step one game tick at a time with the step button.

Inputs and output over time

The input follows this schedule (the 3D view's demo plays the same). Lime: an input is on; orange: the output is on (taller = a stronger signal, 1 to 15). Time runs left to right in game ticks (20 ticks = 1 s).

press 3 200press 11 200press 19 200press 27 200INOUTticks010020030040050060070080090010001100120013001400150016001700180019002000210022002300240025002600270028002900300031003200330034003500360037003800390040004100420043004400

Swipe the diagram sideways: the whole sequence lasts 4489 ticks (3 min 44.45 s).

Step by step (129 lines)
pulse 1: output 1 (level 15), changed
pulse 2: output 1 (level 15)
pulse 3: output 1 (level 15)
pulse 4: output 1 (level 15)
pulse 5: output 1 (level 15)
pulse 6: output 1 (level 15)
pulse 7: output 1 (level 15)
pulse 8: output 1 (level 15)
pulse 9: output 1 (level 15)
pulse 10: output 1 (level 15)
pulse 11: output 1 (level 15)
pulse 12: output 1 (level 15)
pulse 13: output 1 (level 15)
pulse 14: output 1 (level 15)
pulse 15: output 1 (level 15)
pulse 16: output 1 (level 15)
pulse 17: output 0 (level 0), changed
pulse 18: output 0 (level 0)
pulse 19: output 0 (level 0)
pulse 20: output 0 (level 0)
pulse 21: output 0 (level 0)
pulse 22: output 0 (level 0)
pulse 23: output 0 (level 0)
pulse 24: output 0 (level 0)
pulse 25: output 0 (level 0)
pulse 26: output 0 (level 0)
pulse 27: output 0 (level 0)
pulse 28: output 0 (level 0)
pulse 29: output 0 (level 0)
pulse 30: output 0 (level 0)
pulse 31: output 0 (level 0)
pulse 32: output 0 (level 0)
pulse 33: output 1 (level 15), changed
pulse 34: output 1 (level 15)
pulse 35: output 1 (level 15)
pulse 36: output 1 (level 15)
pulse 37: output 1 (level 15)
pulse 38: output 1 (level 15)
pulse 39: output 1 (level 15)
pulse 40: output 1 (level 15)
pulse 41: output 1 (level 15)
pulse 42: output 1 (level 15)
pulse 43: output 1 (level 15)
pulse 44: output 1 (level 15)
pulse 45: output 1 (level 15)
pulse 46: output 1 (level 15)
pulse 47: output 1 (level 15)
pulse 48: output 1 (level 15)
pulse 49: output 0 (level 0), changed
pulse 50: output 0 (level 0)
pulse 51: output 0 (level 0)
pulse 52: output 0 (level 0)
pulse 53: output 0 (level 0)
pulse 54: output 0 (level 0)
pulse 55: output 0 (level 0)
pulse 56: output 0 (level 0)
pulse 57: output 0 (level 0)
pulse 58: output 0 (level 0)
pulse 59: output 0 (level 0)
pulse 60: output 0 (level 0)
pulse 61: output 0 (level 0)
pulse 62: output 0 (level 0)
pulse 63: output 0 (level 0)
pulse 64: output 0 (level 0)
pulse 65: output 1 (level 15), changed
pulse 66: output 1 (level 15)
pulse 67: output 1 (level 15)
pulse 68: output 1 (level 15)
pulse 69: output 1 (level 15)
pulse 70: output 1 (level 15)
pulse 71: output 1 (level 15)
pulse 72: output 1 (level 15)
pulse 73: output 1 (level 15)
pulse 74: output 1 (level 15)
pulse 75: output 1 (level 15)
pulse 76: output 1 (level 15)
pulse 77: output 1 (level 15)
pulse 78: output 1 (level 15)
pulse 79: output 1 (level 15)
pulse 80: output 1 (level 15)
pulse 81: output 0 (level 0), changed
pulse 82: output 0 (level 0)
pulse 83: output 0 (level 0)
pulse 84: output 0 (level 0)
pulse 85: output 0 (level 0)
pulse 86: output 0 (level 0)
pulse 87: output 0 (level 0)
pulse 88: output 0 (level 0)
pulse 89: output 0 (level 0)
pulse 90: output 0 (level 0)
pulse 91: output 0 (level 0)
pulse 92: output 0 (level 0)
pulse 93: output 0 (level 0)
pulse 94: output 0 (level 0)
pulse 95: output 0 (level 0)
pulse 96: output 0 (level 0)
pulse 97: output 1 (level 15), changed
press 1 20: output 1 (level 15)
press 2 30: output 1 (level 15)
press 3 200: output 1 (level 15)
press 4 20: output 1 (level 15)
press 5 30: output 1 (level 15)
press 6 20: output 1 (level 15)
press 7 30: output 1 (level 15)
press 8 20: output 1 (level 15)
press 9 20: output 1 (level 15)
press 10 30: output 1 (level 15)
press 11 200: output 1 (level 15)
press 12 20: output 1 (level 15)
press 13 30: output 1 (level 15)
press 14 20: output 1 (level 15)
press 15 30: output 1 (level 15)
press 16 20: output 0 (level 0), changed
press 17 20: output 0 (level 0)
press 18 30: output 0 (level 0)
press 19 200: output 0 (level 0)
press 20 20: output 0 (level 0)
press 21 30: output 0 (level 0)
press 22 20: output 0 (level 0)
press 23 30: output 0 (level 0)
press 24 20: output 0 (level 0)
press 25 20: output 0 (level 0)
press 26 30: output 0 (level 0)
press 27 200: output 0 (level 0)
press 28 20: output 0 (level 0)
press 29 30: output 0 (level 0)
press 30 20: output 0 (level 0)
press 31 30: output 0 (level 0)
press 32 20: output 1 (level 15), changed

Measurements

metricvaluewhat it means
N32how many input pulses one output cycle takes
outputlevel every 32 pulseshow the output shows the count: toggles (flips every N), pulses (one pulse every N) or level (its state repeats every N)
countsone pulse per N
on16 of 32

Notes from its designer

A chain of five bulb T flip-flops (bulb + comparator each), each comparator toggling the next bulb; the last comparator is on for sixteen pulse windows and off for sixteen (level style, period 32).

Properties

StudyMemory and counters
KindCounter: counts pulses and reacts on a set count
Blocks placed15 (not counting the input levers or buttons and the lamp the view adds)
Box10×2×1 (20 blocks of space)
Made of (the blocks that change state)comparator, copper bulb
Inputs / outputsIN (repeater) / OUT
Design filecounter32-bulb5

The design file

on GitHub

Design file (15 lines)
# Counter: every 32nd pulse · 15 blocks
# https://vjeux.github.io/redstonepedia/circuits/memory/counter32-bulb5.html
name: counter32-bulb5
circuit: counter 32
port input: -1 1 0
port output: 10 1 0
origin: 0 0 0
palette:
  S minecraft:stone
  W minecraft:waxed_copper_bulb[lit=false,powered=false]
  C minecraft:comparator[facing=west,mode=compare,powered=false]
layer 0:
  .S.S.S.S.S
layer 1:
  WCWCWCWCWC